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https://github.com/ggml-org/llama.cpp.git
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vulkan: support SET_ROWS (#14587)
* vulkan: support SET_ROWS Add variants of the copy_to_quant shader that do the SET_ROWS operation. Change these shaders to spread the work across the workgroup. The memory access pattern is probably not great (one thread per quant block), but should be fine for now. * vulkan: optimize set_rows Larger workgroups for non-quant types. Set "norepeat" (there is manual repeat logic). Use fastmod.
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@@ -6,17 +6,25 @@ spirv_execution_mode(capabilities = [4467], 4462, 16); // RoundingModeRTE, 16 bi
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#endif // RTE16
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#include "types.comp"
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#include "generic_unary_head.comp"
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#if defined(DATA_A_IQ4_NL)
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// 16 invocations needed for init_iq4nl_shmem
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layout(local_size_x = 16, local_size_y = 1, local_size_z = 1) in;
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#if defined(SET_ROWS) && QUANT_K == 1
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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const uint BLOCK_SIZE = 512;
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#else
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
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const uint BLOCK_SIZE = 32;
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#endif
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layout (binding = 0) readonly buffer S {float data_s[];};
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#if defined(SET_ROWS)
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#include "generic_binary_head.comp"
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layout (binding = 1) readonly buffer C {uvec2 data_i[];};
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layout (binding = 2) writeonly buffer Q {A_TYPE data_q[];};
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#else
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#include "generic_unary_head.comp"
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layout (binding = 1) writeonly buffer Q {A_TYPE data_q[];};
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#endif
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#if defined(DATA_A_Q4_0)
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void quantize(uint dst_idx, uint src_idx)
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@@ -221,15 +229,56 @@ void quantize(uint dst_idx, uint src_idx)
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}
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#endif
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#if defined(DATA_A_F32) || defined(DATA_A_F16)
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void quantize(uint dst_idx, uint src_idx)
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{
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data_q[dst_idx] = A_TYPE(data_s[src_idx]);
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}
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#endif
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#if defined(DATA_A_BF16)
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void quantize(uint dst_idx, uint src_idx)
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{
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data_q[dst_idx] = A_TYPE(fp32_to_bf16(data_s[src_idx]));
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}
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#endif
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#if defined(SET_ROWS)
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void main() {
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#ifdef NEEDS_INIT_IQ_SHMEM
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init_iq_shmem(gl_WorkGroupSize);
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if (gl_LocalInvocationIndex.x != 0) {
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return;
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}
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#endif
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const uint idx = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x * QUANT_K;
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const uint idx = ((gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x) * BLOCK_SIZE + gl_LocalInvocationID.x) * QUANT_K;
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if (idx >= p.ne) {
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return;
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}
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uint i00, i01, i02, i03;
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get_indices(idx, i00, i01, i02, i03);
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uint i12 = fastmod(i03, p.ne12);
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uint i11 = fastmod(i02, p.ne11);
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uint i10 = i01;
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uint i1 = data_i[src1_idx(i10, i11, i12, 0) + get_boffset()].x;
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uint src0_idx = src0_idx(i00, i01, i02, i03) + get_aoffset();
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uint dst_idx = dst_idx(i00 / QUANT_K, i1, i02, i03) + get_doffset();
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quantize(dst_idx, src0_idx);
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}
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#else
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void main() {
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#ifdef NEEDS_INIT_IQ_SHMEM
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init_iq_shmem(gl_WorkGroupSize);
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#endif
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const uint idx = (gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x * 32 + gl_LocalInvocationID.x) * QUANT_K;
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if (idx >= p.ne) {
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return;
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@@ -240,3 +289,5 @@ void main() {
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quantize(dst_idx, src_idx);
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}
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#endif
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@@ -518,6 +518,11 @@ void process_shaders() {
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string_to_spv("cpy_" + t + "_f32", "copy_from_quant.comp", {{"DATA_A_" + to_uppercase(t), "1"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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}
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for (std::string t : {"f32", "f16", "bf16", "q4_0", "q4_1", "q5_0", "q5_1", "q8_0", "iq4_nl"}) {
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string_to_spv("set_rows_" + t, "copy_to_quant.comp", {{"SET_ROWS", "1"}, {"DATA_A_" + to_uppercase(t), "1"}, {"B_TYPE", "uvec2"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("set_rows_" + t + "_rte", "copy_to_quant.comp", {{"SET_ROWS", "1"}, {"DATA_A_" + to_uppercase(t), "1"}, {"B_TYPE", "uvec2"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}, {"RTE16", "1"}});
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}
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auto get_type_str = [](bool f16) {
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return f16 ? "float16_t" : "float";
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};
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