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ggml : build backends as libraries (#10256)
* ggml : build backends as libraries --------- Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
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34
ggml/src/ggml-vulkan/vulkan-shaders/diag_mask_inf.comp
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34
ggml/src/ggml-vulkan/vulkan-shaders/diag_mask_inf.comp
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#version 450
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#extension GL_EXT_shader_16bit_storage : require
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#extension GL_EXT_control_flow_attributes : enable
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layout (push_constant) uniform parameter
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{
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uint ncols;
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uint rows_per_channel;
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uint n_past;
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} p;
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#include "types.comp"
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint col = gl_GlobalInvocationID.y;
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const uint row = gl_GlobalInvocationID.x;
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if (col >= p.ncols) {
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return;
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}
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const uint i = row*p.ncols + col;
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if (col > p.n_past + row % p.rows_per_channel) {
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data_d[i] = D_TYPE(uintBitsToFloat(0xFF800000));
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} else {
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data_d[i] = D_TYPE(data_a[i]);
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}
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}
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