mirror of
				https://github.com/ggml-org/llama.cpp.git
				synced 2025-11-04 09:32:00 +00:00 
			
		
		
		
	ggml : build backends as libraries (#10256)
* ggml : build backends as libraries --------- Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
This commit is contained in:
		
							
								
								
									
										7
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/CMakeLists.txt
									
									
									
									
									
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										7
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/CMakeLists.txt
									
									
									
									
									
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							@@ -0,0 +1,7 @@
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find_package (Threads REQUIRED)
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set(TARGET vulkan-shaders-gen)
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add_executable(${TARGET} vulkan-shaders-gen.cpp)
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install(TARGETS ${TARGET} RUNTIME)
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target_compile_features(${TARGET} PRIVATE cxx_std_11)
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target_link_libraries(vulkan-shaders-gen PUBLIC Threads::Threads)
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		||||
							
								
								
									
										29
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/acc.comp
									
									
									
									
									
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										29
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/acc.comp
									
									
									
									
									
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							@@ -0,0 +1,29 @@
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#version 450
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#include "types.comp"
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#include "generic_binary_head.comp"
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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void main() {
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    const uint idx = gl_GlobalInvocationID.x;
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    if (idx >= p.ne) {
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        return;
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    }
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    const uint offset = p.param3;
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    const uint src1_i = idx - offset;
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    const uint oz = src1_i / p.nb02;
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    const uint oy = (src1_i - (oz * p.nb02)) / p.nb01;
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    const uint ox = src1_i % p.nb01;
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    uint i00, i01, i02, i03;
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    get_indices(idx, i00, i01, i02, i03);
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    if (ox < p.ne10 && oy < p.ne11 && oz < p.ne12) {
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        data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)]) + FLOAT_TYPE(data_b[ox + oy * p.ne10 + oz * p.ne10 * p.ne11]));
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    } else {
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        data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)]));
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    }
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}
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		||||
							
								
								
									
										29
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/add.comp
									
									
									
									
									
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										29
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/add.comp
									
									
									
									
									
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							@@ -0,0 +1,29 @@
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#version 450
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#extension GL_EXT_shader_16bit_storage : require
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#include "types.comp"
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#include "generic_binary_head.comp"
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const uint num_threads = 256;
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layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
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void main() {
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    uint idx = get_idx();
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		||||
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		||||
    // num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
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		||||
    const uint num_iter = 2;
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		||||
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		||||
    [[unroll]] for (uint i = 0; i < num_iter; ++i) {
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		||||
        if (idx >= p.ne) {
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            continue;
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		||||
        }
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        uint i00, i01, i02, i03;
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        get_indices(idx, i00, i01, i02, i03);
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        data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)]) + FLOAT_TYPE(data_b[src1_idx(i00, i01, i02, i03)]));
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        idx += num_threads;
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    }
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		||||
}
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		||||
							
								
								
									
										69
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/argsort.comp
									
									
									
									
									
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										69
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/argsort.comp
									
									
									
									
									
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							@@ -0,0 +1,69 @@
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#version 450
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#include "types.comp"
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#define BLOCK_SIZE 1024
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#define ASC 0
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layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
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layout (binding = 1)          buffer D {int data_d[];};
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layout (push_constant) uniform parameter {
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    uint ncols;
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		||||
    uint ncols_pad;
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		||||
    uint order;
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		||||
} p;
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		||||
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shared int dst_row[BLOCK_SIZE];
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void swap(uint idx0, uint idx1) {
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		||||
    int tmp = dst_row[idx0];
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		||||
    dst_row[idx0] = dst_row[idx1];
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		||||
    dst_row[idx1] = tmp;
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		||||
}
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void main() {
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    // bitonic sort
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    const int col = int(gl_LocalInvocationID.x);
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    const uint row = gl_WorkGroupID.y;
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		||||
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    const uint row_offset = row * p.ncols;
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		||||
    // initialize indices
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    if (col < p.ncols_pad) {
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        dst_row[col] = col;
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    }
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    barrier();
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		||||
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    for (uint k = 2; k <= p.ncols_pad; k *= 2) {
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        for (uint j = k / 2; j > 0; j /= 2) {
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            const uint ixj = col ^ j;
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		||||
            if (col < p.ncols_pad && ixj > col) {
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		||||
                if ((col & k) == 0) {
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                    if (dst_row[col] >= p.ncols ||
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                        (dst_row[ixj] < p.ncols && (p.order == ASC ?
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                            data_a[row_offset + dst_row[col]] > data_a[row_offset + dst_row[ixj]] :
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		||||
                            data_a[row_offset + dst_row[col]] < data_a[row_offset + dst_row[ixj]]))
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		||||
                    ) {
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		||||
                        swap(col, ixj);
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		||||
                    }
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		||||
                } else {
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		||||
                    if (dst_row[ixj] >= p.ncols ||
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		||||
                        (dst_row[col] < p.ncols && (p.order == ASC ?
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		||||
                            data_a[row_offset + dst_row[col]] < data_a[row_offset + dst_row[ixj]] :
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		||||
                            data_a[row_offset + dst_row[col]] > data_a[row_offset + dst_row[ixj]]))
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		||||
                    ) {
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		||||
                        swap(col, ixj);
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		||||
                    }
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		||||
                }
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		||||
            }
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		||||
            barrier();
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		||||
        }
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		||||
    }
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		||||
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    if (col < p.ncols) {
 | 
			
		||||
        data_d[row_offset + col] = dst_row[col];
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    }
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		||||
}
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		||||
							
								
								
									
										17
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/clamp.comp
									
									
									
									
									
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										17
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/clamp.comp
									
									
									
									
									
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							@@ -0,0 +1,17 @@
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#version 450
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		||||
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		||||
#include "types.comp"
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#include "generic_unary_head.comp"
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		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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		||||
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		||||
void main() {
 | 
			
		||||
    const uint idx = get_idx();
 | 
			
		||||
 | 
			
		||||
    if (idx >= p.ne) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(idx)]);
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    data_d[p.d_offset + dst_idx(idx)] = D_TYPE(val < p.param1 ? p.param1 : (val > p.param2 ? p.param2 : val));
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										41
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/concat.comp
									
									
									
									
									
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										41
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/concat.comp
									
									
									
									
									
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							@@ -0,0 +1,41 @@
 | 
			
		||||
#version 450
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		||||
 | 
			
		||||
#include "types.comp"
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		||||
#include "generic_binary_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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		||||
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		||||
void main() {
 | 
			
		||||
    const uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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		||||
    const int dim = p.param3;
 | 
			
		||||
 | 
			
		||||
    if (idx >= p.ne) {
 | 
			
		||||
        return;
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		||||
    }
 | 
			
		||||
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		||||
    const uint i3 = idx / (p.ne22*p.ne21*p.ne20);
 | 
			
		||||
    const uint i3_offset = i3 * p.ne22*p.ne21*p.ne20;
 | 
			
		||||
    const uint i2 = (idx - i3_offset) / (p.ne21*p.ne20);
 | 
			
		||||
    const uint i2_offset = i2*p.ne21*p.ne20;
 | 
			
		||||
    const uint i1 = (idx - i3_offset - i2_offset) / p.ne20;
 | 
			
		||||
    const uint i0 = idx - i3_offset - i2_offset - i1*p.ne20;
 | 
			
		||||
 | 
			
		||||
    uint o[4] = {0, 0, 0, 0};
 | 
			
		||||
    o[dim] = dim == 0 ? p.ne00 : (dim == 1 ? p.ne01 : (dim == 2 ? p.ne02 : p.ne03));
 | 
			
		||||
 | 
			
		||||
    const uint src0_idx = i3*p.nb03 + i2*p.nb02 + i1*p.nb01 + i0*p.nb00;
 | 
			
		||||
    const uint src1_idx = (i3 - o[3])*p.nb13 + (i2 - o[2])*p.nb12 + (i1 - o[1])*p.nb11 + (i0 - o[0])*p.nb10;
 | 
			
		||||
    const uint dst_idx = i3*p.nb23 + i2*p.nb22 + i1*p.nb21 + i0*p.nb20;
 | 
			
		||||
 | 
			
		||||
    const bool is_src0 = i0 < p.ne00 && i1 < p.ne01 && i2 < p.ne02 && i3 < p.ne03;
 | 
			
		||||
 | 
			
		||||
#ifndef OPTIMIZATION_ERROR_WORKAROUND
 | 
			
		||||
    data_d[p.d_offset + dst_idx] = D_TYPE(is_src0 ? data_a[src0_idx] : data_b[src1_idx]);
 | 
			
		||||
#else
 | 
			
		||||
    if (is_src0) {
 | 
			
		||||
        data_d[p.d_offset + dst_idx] = data_a[src0_idx];
 | 
			
		||||
    } else {
 | 
			
		||||
        data_d[p.d_offset + dst_idx] = data_b[src1_idx];
 | 
			
		||||
    }
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										42
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/contig_copy.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										42
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/contig_copy.comp
									
									
									
									
									
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							@@ -0,0 +1,42 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
#include "generic_unary_head.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : require
 | 
			
		||||
 | 
			
		||||
const uint num_threads = 128;
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    uint idx = get_idx();
 | 
			
		||||
 | 
			
		||||
    // num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
 | 
			
		||||
    const uint num_iter = 4;
 | 
			
		||||
 | 
			
		||||
    // fast path for when all four iterations are in-bounds
 | 
			
		||||
    if (idx + (num_iter-1)*num_threads < p.ne) {
 | 
			
		||||
        [[unroll]] for (uint i = 0; i < num_iter; ++i) {
 | 
			
		||||
#ifndef OPTIMIZATION_ERROR_WORKAROUND
 | 
			
		||||
            data_d[p.d_offset + idx] = D_TYPE(data_a[idx]);
 | 
			
		||||
#else
 | 
			
		||||
            data_d[p.d_offset + idx] = data_a[idx];
 | 
			
		||||
#endif
 | 
			
		||||
            idx += num_threads;
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        [[unroll]] for (uint i = 0; i < num_iter; ++i) {
 | 
			
		||||
            if (idx >= p.ne) {
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
#ifndef OPTIMIZATION_ERROR_WORKAROUND
 | 
			
		||||
            data_d[p.d_offset + idx] = D_TYPE(data_a[idx]);
 | 
			
		||||
#else
 | 
			
		||||
            data_d[p.d_offset + idx] = data_a[idx];
 | 
			
		||||
#endif
 | 
			
		||||
            idx += num_threads;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										20
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/copy.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/copy.comp
									
									
									
									
									
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							@@ -0,0 +1,20 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
#include "generic_unary_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint idx = get_idx();
 | 
			
		||||
 | 
			
		||||
    if (idx >= p.ne) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
#ifndef OPTIMIZATION_ERROR_WORKAROUND
 | 
			
		||||
    data_d[p.d_offset + dst_idx(idx)] = D_TYPE(data_a[src0_idx(idx)]);
 | 
			
		||||
#else
 | 
			
		||||
    data_d[p.d_offset + dst_idx(idx)] = data_a[src0_idx(idx)];
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										17
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/cos.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/cos.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,17 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
#include "generic_unary_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint idx = get_idx();
 | 
			
		||||
 | 
			
		||||
    if (idx >= p.ne) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(idx)]);
 | 
			
		||||
    data_d[p.d_offset + dst_idx(idx)] = D_TYPE(cos(val));
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										20
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_f32.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_f32.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,20 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "dequant_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {float data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i = gl_GlobalInvocationID.x * 16;
 | 
			
		||||
 | 
			
		||||
    if (i >= p.nel) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint l = 0; l < 16; l++) {
 | 
			
		||||
        data_b[i + l] = D_TYPE(data_a[i + l]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										68
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_funcs.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										68
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_funcs.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,68 @@
 | 
			
		||||
#if !defined(DATA_A_F32) && !defined(DATA_A_F16)
 | 
			
		||||
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_F32)
 | 
			
		||||
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
 | 
			
		||||
    return vec2(data_a[a_offset + ib], data_a[a_offset + ib + 1]);
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_F16)
 | 
			
		||||
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
 | 
			
		||||
    return vec2(data_a[a_offset + ib], data_a[a_offset + ib + 1]);
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q4_0)
 | 
			
		||||
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
 | 
			
		||||
    const float d = float(data_a[a_offset + ib].d);
 | 
			
		||||
    const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
 | 
			
		||||
    return (vec2(vui & 0xF, vui >> 4) - 8.0f) * d;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q4_1)
 | 
			
		||||
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
 | 
			
		||||
    const float d = float(data_a[a_offset + ib].d);
 | 
			
		||||
    const float m = float(data_a[a_offset + ib].m);
 | 
			
		||||
    const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
 | 
			
		||||
    return vec2(vui & 0xF, vui >> 4) * d + m;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q5_0)
 | 
			
		||||
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
 | 
			
		||||
    const float d = float(data_a[a_offset + ib].d);
 | 
			
		||||
    const uint uint_qh = uint(data_a[a_offset + ib].qh[1]) << 16 | data_a[a_offset + ib].qh[0];
 | 
			
		||||
    const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
 | 
			
		||||
    const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
 | 
			
		||||
    return (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q5_1)
 | 
			
		||||
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
 | 
			
		||||
    const float d = float(data_a[a_offset + ib].d);
 | 
			
		||||
    const float m = float(data_a[a_offset + ib].m);
 | 
			
		||||
    const uint uint_qh = data_a[a_offset + ib].qh;
 | 
			
		||||
    const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
 | 
			
		||||
    const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
 | 
			
		||||
    return vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q8_0)
 | 
			
		||||
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
 | 
			
		||||
    const float d = float(data_a[a_offset + ib].d);
 | 
			
		||||
    return vec2(int(data_a[a_offset + ib].qs[iqs]), int(data_a[a_offset + ib].qs[iqs + 1])) * d;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_IQ4_NL)
 | 
			
		||||
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
 | 
			
		||||
    const float d = float(data_a[a_offset + ib].d);
 | 
			
		||||
    const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
 | 
			
		||||
    return vec2(kvalues_iq4nl[vui & 0xF], kvalues_iq4nl[vui >> 4]) * d;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										13
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_head.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										13
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_head.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,13 @@
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : require
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter
 | 
			
		||||
{
 | 
			
		||||
    uint M;
 | 
			
		||||
    uint K;
 | 
			
		||||
    uint stride_a;
 | 
			
		||||
    uint stride_b;
 | 
			
		||||
    uint nel;
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
							
								
								
									
										30
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq4_nl.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq4_nl.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,30 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "dequant_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {block_iq4_nl data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
 | 
			
		||||
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x % 64;
 | 
			
		||||
    const uint il  = tid/32;
 | 
			
		||||
    const uint ir  = tid%32;
 | 
			
		||||
    const uint ib = 32*i + ir;
 | 
			
		||||
    if (ib >= p.nel / 32) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint q_idx = 8*il;
 | 
			
		||||
    const uint b_idx = 1024*i + 32*ir + q_idx;
 | 
			
		||||
 | 
			
		||||
    const float d = float(data_a[ib].d);
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint l = 0; l < 8; ++l) {
 | 
			
		||||
        data_b[b_idx + l +  0] = D_TYPE(d * kvalues_iq4nl[data_a[ib].qs[q_idx + l] & 0xF]);
 | 
			
		||||
        data_b[b_idx + l + 16] = D_TYPE(d * kvalues_iq4nl[data_a[ib].qs[q_idx + l] >>  4]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										34
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q2_k.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q2_k.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "dequant_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
 | 
			
		||||
        const uint i = gl_WorkGroupID.x * 256 + wgy;
 | 
			
		||||
        if (i >= p.M * p.K / QUANT_K) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const uint tid = gl_LocalInvocationID.x;
 | 
			
		||||
        const uint ip = tid / 32;
 | 
			
		||||
        const uint il = tid - 32 * ip;
 | 
			
		||||
        const uint is = 8 * ip + il / 16;
 | 
			
		||||
 | 
			
		||||
        const uint y_idx = i * QUANT_K + 128 * ip + il;
 | 
			
		||||
 | 
			
		||||
        const uint ql_idx = 32 * ip + il;
 | 
			
		||||
        const uint8_t qs = data_a[i].qs[32 * ip + il];
 | 
			
		||||
 | 
			
		||||
        FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x);
 | 
			
		||||
        FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y);
 | 
			
		||||
        data_b[y_idx +  0] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+0] & 0xF) * ((qs >> 0) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+0] >> 4));
 | 
			
		||||
        data_b[y_idx + 32] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+2] & 0xF) * ((qs >> 2) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+2] >> 4));
 | 
			
		||||
        data_b[y_idx + 64] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+4] & 0xF) * ((qs >> 4) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+4] >> 4));
 | 
			
		||||
        data_b[y_idx + 96] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+6] & 0xF) * ((qs >> 6) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+6] >> 4));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										42
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q3_k.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										42
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q3_k.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,42 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "dequant_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
 | 
			
		||||
        const uint i = uint(gl_WorkGroupID.x * 256 + wgy);
 | 
			
		||||
        if (i >= p.M * p.K / QUANT_K) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const uint r = gl_LocalInvocationID.x / 4;
 | 
			
		||||
        const uint tid = r / 2;
 | 
			
		||||
        const uint is0 = r % 2;
 | 
			
		||||
        const uint l0 = 16 * is0 + 4 * (gl_LocalInvocationID.x % 4);
 | 
			
		||||
        const uint n = tid / 4;
 | 
			
		||||
        const uint j = tid - 4*n;
 | 
			
		||||
 | 
			
		||||
        const uint8_t m = uint8_t(1 << (4*n + j));
 | 
			
		||||
        const uint is = 8*n + 2*j + is0;
 | 
			
		||||
        const uint shift = 2*j;
 | 
			
		||||
 | 
			
		||||
        const int8_t us = int8_t(is <  4 ? (data_a[i].scales[is-0] & 0xF) | (((data_a[i].scales[is+8] >> 0) & 3) << 4) :
 | 
			
		||||
                                 is <  8 ? (data_a[i].scales[is-0] & 0xF) | (((data_a[i].scales[is+4] >> 2) & 3) << 4) :
 | 
			
		||||
                                 is < 12 ? (data_a[i].scales[is-8] >>  4) | (((data_a[i].scales[is+0] >> 4) & 3) << 4) :
 | 
			
		||||
                                           (data_a[i].scales[is-8] >>  4) | (((data_a[i].scales[is-4] >> 6) & 3) << 4));
 | 
			
		||||
        const FLOAT_TYPE d_all = FLOAT_TYPE(data_a[i].d);
 | 
			
		||||
        const FLOAT_TYPE dl    = d_all * FLOAT_TYPE(us - 32);
 | 
			
		||||
 | 
			
		||||
        const uint y_idx = i * QUANT_K + 128 * n + 32 * j;
 | 
			
		||||
        const uint qs_idx = 32*n;
 | 
			
		||||
 | 
			
		||||
        for (uint l = l0; l < l0 + 4; ++l) {
 | 
			
		||||
            data_b[y_idx + l] = D_TYPE(dl * FLOAT_TYPE(int8_t((data_a[i].qs[qs_idx + l] >> shift) & 3) - (((data_a[i].hmask[l] & m) != 0) ? 0 : 4)));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										30
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q4_0.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q4_0.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,30 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "dequant_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {block_q4_0 data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
 | 
			
		||||
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x % 64;
 | 
			
		||||
    const uint il  = tid/32;
 | 
			
		||||
    const uint ir  = tid%32;
 | 
			
		||||
    const uint ib = 32*i + ir;
 | 
			
		||||
    if (ib >= p.nel / 32) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint q_idx = 8*il;
 | 
			
		||||
    const uint b_idx = 1024*i + 32*ir + q_idx;
 | 
			
		||||
 | 
			
		||||
    const float d = float(data_a[ib].d);
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint l = 0; l < 8; ++l) {
 | 
			
		||||
        data_b[b_idx + l +  0] = D_TYPE(d * ((data_a[ib].qs[q_idx + l] & 0xF) - 8.0f));
 | 
			
		||||
        data_b[b_idx + l + 16] = D_TYPE(d * ((data_a[ib].qs[q_idx + l] >>  4) - 8.0f));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										32
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q4_1.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										32
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q4_1.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,32 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "dequant_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {block_q4_1 data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
 | 
			
		||||
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x % 64;
 | 
			
		||||
    const uint il  = tid/32;
 | 
			
		||||
    const uint ir  = tid%32;
 | 
			
		||||
    const uint ib = 32*i + ir;
 | 
			
		||||
    if (ib >= p.nel / 32) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint b_idx = 1024*i + 32*ir + 8*il;
 | 
			
		||||
 | 
			
		||||
    const float d = float(data_a[ib].d);
 | 
			
		||||
    const float m = float(data_a[ib].m);
 | 
			
		||||
 | 
			
		||||
    const uint q_idx = 8*il;
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint l = 0; l < 8; ++l) {
 | 
			
		||||
        data_b[b_idx + l +  0] = D_TYPE(d * (data_a[ib].qs[q_idx + l] & 0xF) + m);
 | 
			
		||||
        data_b[b_idx + l + 16] = D_TYPE(d * (data_a[ib].qs[q_idx + l] >>  4) + m);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										56
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q4_k.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										56
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q4_k.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,56 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "dequant_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
 | 
			
		||||
        const uint i = gl_WorkGroupID.x * 256 + wgy;
 | 
			
		||||
        if (i >= p.M * p.K / QUANT_K) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const uint tid = gl_LocalInvocationID.x;
 | 
			
		||||
        const uint il = tid / 8;
 | 
			
		||||
        const uint ir = tid % 8;
 | 
			
		||||
        const uint is = 2 * il;
 | 
			
		||||
        const uint n = 4;
 | 
			
		||||
 | 
			
		||||
        const FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x);
 | 
			
		||||
        const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y);
 | 
			
		||||
 | 
			
		||||
        const uint y_idx = i * QUANT_K + 64 * il + n * ir;
 | 
			
		||||
        const uint qs_idx = 32*il + n * ir;
 | 
			
		||||
 | 
			
		||||
        uint8_t sc;
 | 
			
		||||
        uint8_t m;
 | 
			
		||||
        if (is < 4) {
 | 
			
		||||
            sc = uint8_t(data_a[i].scales[is] & 63);
 | 
			
		||||
            m  = uint8_t(data_a[i].scales[is + 4] & 63);
 | 
			
		||||
        } else {
 | 
			
		||||
            sc = uint8_t((data_a[i].scales[is + 4] & 0xF) | ((data_a[i].scales[is - 4] >> 6) << 4));
 | 
			
		||||
            m  = uint8_t((data_a[i].scales[is + 4] >>  4) | ((data_a[i].scales[is    ] >> 6) << 4));
 | 
			
		||||
        }
 | 
			
		||||
        const FLOAT_TYPE d1 = dall * sc;
 | 
			
		||||
        const FLOAT_TYPE m1 = dmin * m;
 | 
			
		||||
 | 
			
		||||
        if (is < 4) {
 | 
			
		||||
            sc = uint8_t(data_a[i].scales[is + 1] & 63);
 | 
			
		||||
            m  = uint8_t(data_a[i].scales[is + 5] & 63);
 | 
			
		||||
        } else {
 | 
			
		||||
            sc = uint8_t((data_a[i].scales[is + 5] & 0xF) | ((data_a[i].scales[is - 3] >> 6) << 4));
 | 
			
		||||
            m  = uint8_t((data_a[i].scales[is + 5] >>  4) | ((data_a[i].scales[is + 1] >> 6) << 4));
 | 
			
		||||
        }
 | 
			
		||||
        const FLOAT_TYPE d2 = dall * sc;
 | 
			
		||||
        const FLOAT_TYPE m2 = dmin * m;
 | 
			
		||||
 | 
			
		||||
        [[unroll]] for (uint l = 0; l < n; ++l) {
 | 
			
		||||
            data_b[y_idx + l     ] = D_TYPE(d1 * FLOAT_TYPE(data_a[i].qs[qs_idx + l] & 0xF) - m1);
 | 
			
		||||
            data_b[y_idx + l + 32] = D_TYPE(d2 * FLOAT_TYPE(data_a[i].qs[qs_idx + l] >>  4) - m2);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										34
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q5_0.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q5_0.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "dequant_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {block_q5_0 data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
 | 
			
		||||
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x % 64;
 | 
			
		||||
    const uint il  = tid/32;
 | 
			
		||||
    const uint ir  = tid%32;
 | 
			
		||||
    const uint ib = 32*i + ir;
 | 
			
		||||
    if (ib >= p.nel / 32) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint b_idx = 1024*i + 32*ir + 8*il;
 | 
			
		||||
 | 
			
		||||
    const float d = float(data_a[ib].d);
 | 
			
		||||
    const uint qh = uint(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0];
 | 
			
		||||
 | 
			
		||||
    const uint q_idx = 8*il;
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint l = 0; l < 8; ++l) {
 | 
			
		||||
        const uint iqs = q_idx + l;
 | 
			
		||||
        const uint vui = uint(data_a[ib].qs[iqs]);
 | 
			
		||||
        data_b[b_idx + l +  0] = D_TYPE(d * (((vui & 0xF) | (((qh >> iqs) << 4) & 0x10)) - 16.0f));
 | 
			
		||||
        data_b[b_idx + l + 16] = D_TYPE(d * (((vui >>  4) | ((qh >> (iqs + 12)) & 0x10)) - 16.0f));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										35
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q5_1.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q5_1.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,35 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "dequant_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {block_q5_1 data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
 | 
			
		||||
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x % 64;
 | 
			
		||||
    const uint il  = tid/32;
 | 
			
		||||
    const uint ir  = tid%32;
 | 
			
		||||
    const uint ib = 32*i + ir;
 | 
			
		||||
    if (ib >= p.nel / 32) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint b_idx = 1024*i + 32*ir + 8*il;
 | 
			
		||||
 | 
			
		||||
    const float d = float(data_a[ib].d);
 | 
			
		||||
    const float m = float(data_a[ib].m);
 | 
			
		||||
    const uint qh = data_a[ib].qh;
 | 
			
		||||
 | 
			
		||||
    const uint q_idx = 8*il;
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint l = 0; l < 8; ++l) {
 | 
			
		||||
        const uint iqs = q_idx + l;
 | 
			
		||||
        const uint vui = uint(data_a[ib].qs[iqs]);
 | 
			
		||||
        data_b[b_idx + l +  0] = D_TYPE(d * (((vui & 0xF) | (((qh >> iqs) << 4) & 0x10))) + m);
 | 
			
		||||
        data_b[b_idx + l + 16] = D_TYPE(d * (((vui >>  4) | ((qh >> (iqs + 12)) & 0x10))) + m);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										58
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q5_k.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										58
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q5_k.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,58 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "dequant_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
 | 
			
		||||
        const uint i = gl_WorkGroupID.x * 256 + wgy;
 | 
			
		||||
        if (i >= p.M * p.K / QUANT_K) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const uint tid = gl_LocalInvocationID.x;
 | 
			
		||||
        const uint il = tid / 16;
 | 
			
		||||
        const uint ir = tid % 16;
 | 
			
		||||
        const uint is = 2 * il;
 | 
			
		||||
 | 
			
		||||
        const FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x);
 | 
			
		||||
        const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y);
 | 
			
		||||
 | 
			
		||||
        const uint y_idx = i * QUANT_K + 64 * il + 2 * ir;
 | 
			
		||||
        const uint qs_idx = 32*il + 2 * ir;
 | 
			
		||||
        const uint qh_idx = 2 * ir;
 | 
			
		||||
 | 
			
		||||
        uint8_t sc;
 | 
			
		||||
        uint8_t m;
 | 
			
		||||
        if (is < 4) {
 | 
			
		||||
            sc = uint8_t(data_a[i].scales[is] & 63);
 | 
			
		||||
            m  = uint8_t(data_a[i].scales[is + 4] & 63);
 | 
			
		||||
        } else {
 | 
			
		||||
            sc = uint8_t((data_a[i].scales[is + 4] & 0xF) | ((data_a[i].scales[is - 4] >> 6) << 4));
 | 
			
		||||
            m  = uint8_t((data_a[i].scales[is + 4] >>  4) | ((data_a[i].scales[is    ] >> 6) << 4));
 | 
			
		||||
        }
 | 
			
		||||
        const FLOAT_TYPE d1 = dall * sc;
 | 
			
		||||
        const FLOAT_TYPE m1 = dmin * m;
 | 
			
		||||
 | 
			
		||||
        if (is < 4) {
 | 
			
		||||
            sc = uint8_t(data_a[i].scales[is + 1] & 63);
 | 
			
		||||
            m  = uint8_t(data_a[i].scales[is + 5] & 63);
 | 
			
		||||
        } else {
 | 
			
		||||
            sc = uint8_t((data_a[i].scales[is + 5] & 0xF) | ((data_a[i].scales[is - 3] >> 6) << 4));
 | 
			
		||||
            m  = uint8_t((data_a[i].scales[is + 5] >>  4) | ((data_a[i].scales[is + 1] >> 6) << 4));
 | 
			
		||||
        }
 | 
			
		||||
        const FLOAT_TYPE d2 = dall * sc;
 | 
			
		||||
        const FLOAT_TYPE m2 = dmin * m;
 | 
			
		||||
 | 
			
		||||
        const uint8_t hm1 = uint8_t(1 << (2 * il    ));
 | 
			
		||||
        const uint8_t hm2 = uint8_t(1 << (2 * il + 1));
 | 
			
		||||
        data_b[y_idx     ] = D_TYPE(d1 * FLOAT_TYPE((data_a[i].qs[qs_idx    ] & 0xF) + (((data_a[i].qh[qh_idx    ] & hm1) != 0) ? 16 : 0)) - m1);
 | 
			
		||||
        data_b[y_idx +  1] = D_TYPE(d1 * FLOAT_TYPE((data_a[i].qs[qs_idx + 1] & 0xF) + (((data_a[i].qh[qh_idx + 1] & hm1) != 0) ? 16 : 0)) - m1);
 | 
			
		||||
        data_b[y_idx + 32] = D_TYPE(d2 * FLOAT_TYPE((data_a[i].qs[qs_idx    ]  >> 4) + (((data_a[i].qh[qh_idx    ] & hm2) != 0) ? 16 : 0)) - m2);
 | 
			
		||||
        data_b[y_idx + 33] = D_TYPE(d2 * FLOAT_TYPE((data_a[i].qs[qs_idx + 1]  >> 4) + (((data_a[i].qh[qh_idx + 1] & hm2) != 0) ? 16 : 0)) - m2);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										33
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q6_k.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q6_k.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,33 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "dequant_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
 | 
			
		||||
        const uint i = gl_WorkGroupID.x * 256 + wgy;
 | 
			
		||||
        if (i >= p.M * p.K / QUANT_K) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        const uint tid = gl_LocalInvocationID.x;
 | 
			
		||||
        const uint ip = tid / 32;
 | 
			
		||||
        const uint il = tid - 32 * ip;
 | 
			
		||||
        const uint is = 8 * ip + il / 16;
 | 
			
		||||
 | 
			
		||||
        const uint y_idx = i * QUANT_K + 128 * ip + il;
 | 
			
		||||
 | 
			
		||||
        const uint ql_idx = 64 * ip + il;
 | 
			
		||||
        const uint8_t qh = data_a[i].qh[32 * ip + il];
 | 
			
		||||
 | 
			
		||||
        const FLOAT_TYPE d = FLOAT_TYPE(data_a[i].d);
 | 
			
		||||
 | 
			
		||||
        data_b[y_idx +  0] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 0] * (int8_t((data_a[i].ql[ql_idx +  0] & 0xF) | (((qh >> 0) & 3) << 4)) - 32)));
 | 
			
		||||
        data_b[y_idx + 32] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 2] * (int8_t((data_a[i].ql[ql_idx + 32] & 0xF) | (((qh >> 2) & 3) << 4)) - 32)));
 | 
			
		||||
        data_b[y_idx + 64] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 4] * (int8_t((data_a[i].ql[ql_idx +  0] >>  4) | (((qh >> 4) & 3) << 4)) - 32)));
 | 
			
		||||
        data_b[y_idx + 96] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 6] * (int8_t((data_a[i].ql[ql_idx + 32] >>  4) | (((qh >> 6) & 3) << 4)) - 32)));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										31
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q8_0.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/dequant_q8_0.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,31 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "dequant_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {block_q8_0 data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
 | 
			
		||||
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x % 64;
 | 
			
		||||
    const uint il  = tid/32;
 | 
			
		||||
    const uint ir  = tid%32;
 | 
			
		||||
    const uint ib = 32*i + ir;
 | 
			
		||||
    if (ib >= p.nel / 32) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint b_idx = 1024*i + 32*ir + 16*il;
 | 
			
		||||
 | 
			
		||||
    const float d = float(data_a[ib].d);
 | 
			
		||||
 | 
			
		||||
    const uint q_idx = 16*il;
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint l = 0; l < 16; l += 2) {
 | 
			
		||||
        data_b[b_idx + l    ] = D_TYPE(d * data_a[ib].qs[q_idx + l    ]);
 | 
			
		||||
        data_b[b_idx + l + 1] = D_TYPE(d * data_a[ib].qs[q_idx + l + 1]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										34
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/diag_mask_inf.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/diag_mask_inf.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter
 | 
			
		||||
{
 | 
			
		||||
    uint ncols;
 | 
			
		||||
    uint rows_per_channel;
 | 
			
		||||
    uint n_past;
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint col = gl_GlobalInvocationID.y;
 | 
			
		||||
    const uint row = gl_GlobalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    if (col >= p.ncols) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint i = row*p.ncols + col;
 | 
			
		||||
    if (col > p.n_past + row % p.rows_per_channel) {
 | 
			
		||||
        data_d[i] = D_TYPE(uintBitsToFloat(0xFF800000));
 | 
			
		||||
    } else {
 | 
			
		||||
        data_d[i] = D_TYPE(data_a[i]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										27
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/div.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/div.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,27 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
#include "generic_binary_head.comp"
 | 
			
		||||
 | 
			
		||||
const uint num_threads = 256;
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    uint idx = get_idx();
 | 
			
		||||
 | 
			
		||||
    // num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
 | 
			
		||||
    const uint num_iter = 2;
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint i = 0; i < num_iter; ++i) {
 | 
			
		||||
        if (idx >= p.ne) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
        uint i00, i01, i02, i03;
 | 
			
		||||
        get_indices(idx, i00, i01, i02, i03);
 | 
			
		||||
 | 
			
		||||
        data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)]) / FLOAT_TYPE(data_b[src1_idx(i00, i01, i02, i03)]));
 | 
			
		||||
 | 
			
		||||
        idx += num_threads;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										25
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/gelu.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/gelu.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "generic_head.comp"
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const float GELU_COEF_A    = 0.044715f;
 | 
			
		||||
    const float SQRT_2_OVER_PI = 0.79788456080286535587989211986876f;
 | 
			
		||||
    const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    if (i >= p.KX) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const float xi = float(data_a[i]);
 | 
			
		||||
    const float val = SQRT_2_OVER_PI*xi*(1.0f + GELU_COEF_A*xi*xi);
 | 
			
		||||
    data_d[i] = D_TYPE(0.5f*xi*(2.0f - 2.0f / (exp(2 * val) + 1)));
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										23
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/gelu_quick.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/gelu_quick.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,23 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "generic_head.comp"
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const float GELU_QUICK_COEF = -1.702f;
 | 
			
		||||
    const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    if (i >= p.KX) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const float x = float(data_a[i]);
 | 
			
		||||
    data_d[i] = D_TYPE(x * (1.0f / (1.0f + exp(GELU_QUICK_COEF * x))));
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										60
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/generic_binary_head.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										60
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/generic_binary_head.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,60 @@
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : require
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter
 | 
			
		||||
{
 | 
			
		||||
    uint ne;
 | 
			
		||||
    uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03;
 | 
			
		||||
    uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13;
 | 
			
		||||
    uint ne20; uint ne21; uint ne22; uint ne23; uint nb20; uint nb21; uint nb22; uint nb23;
 | 
			
		||||
    uint d_offset;
 | 
			
		||||
    float param1; float param2; int param3;
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
 | 
			
		||||
layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
// true if src0/src1 are the same shape and the indices can be reused without additional modulus
 | 
			
		||||
layout(constant_id = 0) const bool norepeat = false;
 | 
			
		||||
 | 
			
		||||
uint get_idx() {
 | 
			
		||||
    return gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// mod and div are expensive and coordinates/dimensions are often power of 2 or equal to 1
 | 
			
		||||
uint fastmod(uint a, uint b) {
 | 
			
		||||
    if ((b & (b-1)) == 0) {
 | 
			
		||||
        return a & (b-1);
 | 
			
		||||
    }
 | 
			
		||||
    return a % b;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uint fastdiv(uint a, uint b) {
 | 
			
		||||
    return (a < b) ? 0 : (a / b);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void get_indices(uint idx, out uint i00, out uint i01, out uint i02, out uint i03) {
 | 
			
		||||
    i03 = fastdiv(idx, (p.ne02*p.ne01*p.ne00));
 | 
			
		||||
    const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
 | 
			
		||||
    i02 = fastdiv((idx - i03_offset), (p.ne01*p.ne00));
 | 
			
		||||
    const uint i02_offset = i02*p.ne01*p.ne00;
 | 
			
		||||
    i01 = (idx - i03_offset - i02_offset) / p.ne00;
 | 
			
		||||
    i00 = idx - i03_offset - i02_offset - i01*p.ne00;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uint src0_idx(uint i00, uint i01, uint i02, uint i03) {
 | 
			
		||||
    return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + i00*p.nb00;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uint src1_idx(uint i00, uint i01, uint i02, uint i03) {
 | 
			
		||||
    if (norepeat) {
 | 
			
		||||
        return i03*p.nb13 + i02*p.nb12 + i01*p.nb11 + i00*p.nb10;
 | 
			
		||||
    } else {
 | 
			
		||||
        return fastmod(i03, p.ne13)*p.nb13 + fastmod(i02, p.ne12)*p.nb12 + fastmod(i01, p.ne11)*p.nb11 + fastmod(i00, p.ne10)*p.nb10;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uint dst_idx(uint i00, uint i01, uint i02, uint i03) {
 | 
			
		||||
    return i03*p.nb23 + i02*p.nb22 + i01*p.nb21 + i00*p.nb20;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										9
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/generic_head.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/generic_head.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,9 @@
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter
 | 
			
		||||
{
 | 
			
		||||
    uint KX;
 | 
			
		||||
    uint KY;
 | 
			
		||||
    float param1;
 | 
			
		||||
    float param2;
 | 
			
		||||
} p;
 | 
			
		||||
							
								
								
									
										38
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/generic_unary_head.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										38
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/generic_unary_head.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,38 @@
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : require
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter
 | 
			
		||||
{
 | 
			
		||||
    uint ne;
 | 
			
		||||
    uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03;
 | 
			
		||||
    uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13;
 | 
			
		||||
    uint d_offset;
 | 
			
		||||
    float param1; float param2;
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
uint get_idx() {
 | 
			
		||||
    return gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uint src0_idx(uint idx) {
 | 
			
		||||
    const uint i03 = idx / (p.ne02*p.ne01*p.ne00);
 | 
			
		||||
    const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
 | 
			
		||||
    const uint i02 = (idx - i03_offset) / (p.ne01*p.ne00);
 | 
			
		||||
    const uint i02_offset = i02*p.ne01*p.ne00;
 | 
			
		||||
    const uint i01 = (idx - i03_offset - i02_offset) / p.ne00;
 | 
			
		||||
    const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
 | 
			
		||||
    return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + i00*p.nb00;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uint dst_idx(uint idx) {
 | 
			
		||||
    const uint i13 = idx / (p.ne12*p.ne11*p.ne10);
 | 
			
		||||
    const uint i13_offset = i13 * p.ne12*p.ne11*p.ne10;
 | 
			
		||||
    const uint i12 = (idx - i13_offset) / (p.ne11*p.ne10);
 | 
			
		||||
    const uint i12_offset = i12*p.ne11*p.ne10;
 | 
			
		||||
    const uint i11 = (idx - i13_offset - i12_offset) / p.ne10;
 | 
			
		||||
    const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10;
 | 
			
		||||
    return i13*p.nb13 + i12*p.nb12 + i11*p.nb11 + i10*p.nb10;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										28
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/get_rows.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/get_rows.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,28 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
#include "generic_binary_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i00 = gl_GlobalInvocationID.x;
 | 
			
		||||
    const uint i10 = gl_GlobalInvocationID.y;
 | 
			
		||||
    const uint i11 = (gl_GlobalInvocationID.z)/p.ne12;
 | 
			
		||||
    const uint i12 = (gl_GlobalInvocationID.z)%p.ne12;
 | 
			
		||||
 | 
			
		||||
    if (i00 >= p.ne00) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12];
 | 
			
		||||
 | 
			
		||||
    const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03;
 | 
			
		||||
    const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23;
 | 
			
		||||
 | 
			
		||||
#ifndef OPTIMIZATION_ERROR_WORKAROUND
 | 
			
		||||
    data_d[d_offset + i00] = D_TYPE(data_a[a_offset + i00]);
 | 
			
		||||
#else
 | 
			
		||||
    data_d[d_offset + i00] = data_a[a_offset + i00];
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										33
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/get_rows_quant.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/get_rows_quant.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,33 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
#include "generic_binary_head.comp"
 | 
			
		||||
#include "dequant_funcs.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i00 = (gl_GlobalInvocationID.x)*2;
 | 
			
		||||
    const uint i10 = gl_GlobalInvocationID.y;
 | 
			
		||||
    const uint i11 = (gl_GlobalInvocationID.z)/p.ne12;
 | 
			
		||||
    const uint i12 = (gl_GlobalInvocationID.z)%p.ne12;
 | 
			
		||||
 | 
			
		||||
    if (i00 >= p.ne00) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12];
 | 
			
		||||
 | 
			
		||||
    const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03;
 | 
			
		||||
    const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23;
 | 
			
		||||
 | 
			
		||||
    const uint ib = a_offset + i00/QUANT_K; // block index
 | 
			
		||||
    const uint iqs = (i00%QUANT_K)/QUANT_R; // quant index
 | 
			
		||||
    const uint iybs = i00 - i00%QUANT_K; // dst block start index
 | 
			
		||||
    const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
 | 
			
		||||
 | 
			
		||||
    vec2 v = dequantize(ib, iqs, 0);
 | 
			
		||||
 | 
			
		||||
    data_d[d_offset + iybs + iqs           ] = D_TYPE(v.x);
 | 
			
		||||
    data_d[d_offset + iybs + iqs + y_offset] = D_TYPE(v.y);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										66
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/group_norm.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										66
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/group_norm.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,66 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "generic_head.comp"
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
#define BLOCK_SIZE 512
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
shared float tmp[BLOCK_SIZE];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint group_size = p.KX;
 | 
			
		||||
    const float eps = p.param1;
 | 
			
		||||
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x;
 | 
			
		||||
    const uint start = gl_WorkGroupID.x * group_size + tid;
 | 
			
		||||
    const uint end = start + group_size;
 | 
			
		||||
 | 
			
		||||
    tmp[tid] = 0.0f;
 | 
			
		||||
 | 
			
		||||
    // Calculate mean
 | 
			
		||||
    [[unroll]] for (uint col = start; col < end; col += BLOCK_SIZE) {
 | 
			
		||||
        tmp[tid] += float(data_a[col]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // tmp up partial tmps and write back result
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            tmp[tid] += tmp[tid + s];
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const float mean = tmp[0] / group_size;
 | 
			
		||||
    barrier();
 | 
			
		||||
    tmp[tid] = 0.0f;
 | 
			
		||||
 | 
			
		||||
    // Calculate variance
 | 
			
		||||
    [[unroll]] for (uint col = start; col < end; col += BLOCK_SIZE) {
 | 
			
		||||
        const float xi = float(data_a[col]) - mean;
 | 
			
		||||
        data_d[col] = D_TYPE(xi);
 | 
			
		||||
        tmp[tid] += xi * xi;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // sum up partial sums and write back result
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            tmp[tid] += tmp[tid + s];
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const float variance = tmp[0] / group_size;
 | 
			
		||||
    const float scale = inversesqrt(variance + eps);
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint col = start; col < end; col += BLOCK_SIZE) {
 | 
			
		||||
        data_d[col] *= D_TYPE(scale);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										57
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/im2col.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										57
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/im2col.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,57 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter
 | 
			
		||||
{
 | 
			
		||||
    uint batch_offset; uint offset_delta;
 | 
			
		||||
    uint IC;
 | 
			
		||||
    uint IW; uint IH;
 | 
			
		||||
    uint OW; uint OH;
 | 
			
		||||
    uint KW; uint KH;
 | 
			
		||||
    uint pelements;
 | 
			
		||||
    uint CHW;
 | 
			
		||||
    int s0; int s1;
 | 
			
		||||
    int p0; int p1;
 | 
			
		||||
    int d0; int d1;
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#define BLOCK_SIZE 256
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i = gl_GlobalInvocationID.x;
 | 
			
		||||
    if (i >= p.pelements) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint ksize = p.OW * (p.KH > 1 ? p.KW : 1);
 | 
			
		||||
    const uint kx = i / ksize;
 | 
			
		||||
    const uint kd = kx * ksize;
 | 
			
		||||
    const uint ky = (i - kd) / p.OW;
 | 
			
		||||
    const uint ix = i % p.OW;
 | 
			
		||||
 | 
			
		||||
    const uint oh = gl_GlobalInvocationID.y;
 | 
			
		||||
    const uint batch = gl_GlobalInvocationID.z / p.IC;
 | 
			
		||||
    const uint ic = gl_GlobalInvocationID.z % p.IC;
 | 
			
		||||
 | 
			
		||||
    const uint iiw = ix * p.s0 + kx * p.d0 - p.p0;
 | 
			
		||||
    const uint iih = oh * p.s1 + ky * p.d1 - p.p1;
 | 
			
		||||
 | 
			
		||||
    const uint offset_dst =
 | 
			
		||||
        ((batch * p.OH + oh) * p.OW + ix) * p.CHW +
 | 
			
		||||
        (ic * (p.KW * p.KH) + ky * p.KW + kx);
 | 
			
		||||
 | 
			
		||||
    if (iih < 0 || iih >= p.IH || iiw < 0 || iiw >= p.IW) {
 | 
			
		||||
        data_d[offset_dst] = D_TYPE(0.0f);
 | 
			
		||||
    } else {
 | 
			
		||||
        const uint offset_src = ic * p.offset_delta + batch * p.batch_offset;
 | 
			
		||||
        data_d[offset_dst] = D_TYPE(data_a[offset_src + iih * p.IW + iiw]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										22
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/leaky_relu.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/leaky_relu.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "generic_head.comp"
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    if (i >= p.KX) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const float val = float(data_a[i]);
 | 
			
		||||
    data_d[i] = D_TYPE(max(val, 0.0f) + min(val, 0.0f) * p.param1);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										27
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,27 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
#include "generic_binary_head.comp"
 | 
			
		||||
 | 
			
		||||
const uint num_threads = 256;
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    uint idx = get_idx();
 | 
			
		||||
 | 
			
		||||
    // num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
 | 
			
		||||
    const uint num_iter = 2;
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint i = 0; i < num_iter; ++i) {
 | 
			
		||||
        if (idx >= p.ne) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
        uint i00, i01, i02, i03;
 | 
			
		||||
        get_indices(idx, i00, i01, i02, i03);
 | 
			
		||||
 | 
			
		||||
        data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)]) * FLOAT_TYPE(data_b[src1_idx(i00, i01, i02, i03)]));
 | 
			
		||||
 | 
			
		||||
        idx += num_threads;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,29 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {float data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {float data_d[];};
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter {
 | 
			
		||||
    uint ne;
 | 
			
		||||
    uint k_num;
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint idx = gl_GlobalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    if (idx >= p.ne) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    float result = 0.0f;
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint i = 0; i < p.k_num; i++) {
 | 
			
		||||
        result += data_a[i * p.ne + idx];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    data_d[idx] = result;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										56
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										56
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,56 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#ifdef FLOAT16
 | 
			
		||||
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include "mul_mat_vec_base.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (constant_id = 0) const uint BLOCK_SIZE = 32;
 | 
			
		||||
 | 
			
		||||
shared FLOAT_TYPE tmp[BLOCK_SIZE];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    // There are not enough cols to use all threads
 | 
			
		||||
    if (tid >= p.ncols) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint block_size = min(p.ncols, BLOCK_SIZE);
 | 
			
		||||
 | 
			
		||||
    uint a_offset, b_offset, d_offset;
 | 
			
		||||
    get_offsets(a_offset, b_offset, d_offset);
 | 
			
		||||
 | 
			
		||||
    const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
 | 
			
		||||
 | 
			
		||||
    tmp[tid] = FLOAT_TYPE(0.0f);
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint i = 0; i < p.ncols/block_size; i += 2) {
 | 
			
		||||
        const uint col = i*block_size + 2*tid;
 | 
			
		||||
        const uint ib = (row*p.ncols + col)/QUANT_K; // block index
 | 
			
		||||
        const uint iqs = (col%QUANT_K)/QUANT_R; // quant index
 | 
			
		||||
        const uint iybs = col - col%QUANT_K; // y block start index
 | 
			
		||||
 | 
			
		||||
        vec2 v = dequantize(ib, iqs, a_offset / QUANT_K);
 | 
			
		||||
 | 
			
		||||
        // matrix multiplication
 | 
			
		||||
        tmp[tid] = fma(FLOAT_TYPE(v.x), FLOAT_TYPE(data_b[b_offset + iybs + iqs]), fma(FLOAT_TYPE(v.y), FLOAT_TYPE(data_b[b_offset + iybs + iqs + y_offset]), tmp[tid]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // sum up partial sums and write back result
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (uint s = block_size/2; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            tmp[tid] += tmp[tid + s];
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
    if (tid == 0) {
 | 
			
		||||
        data_d[d_offset + row] = D_TYPE(tmp[0]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										81
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_base.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										81
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_base.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,81 @@
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#extension GL_EXT_shader_8bit_storage : require
 | 
			
		||||
 | 
			
		||||
#define K_QUANTS_PER_ITERATION 2
 | 
			
		||||
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
#define EXPERT_COUNT 8
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
 | 
			
		||||
layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
layout (binding = 3) readonly buffer IDS {int data_ids[];};
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include "dequant_funcs.comp"
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter
 | 
			
		||||
{
 | 
			
		||||
    uint ncols;
 | 
			
		||||
    uint stride_a;
 | 
			
		||||
    uint stride_b;
 | 
			
		||||
    uint stride_d;
 | 
			
		||||
 | 
			
		||||
    uint batch_stride_a;
 | 
			
		||||
    uint batch_stride_b;
 | 
			
		||||
    uint batch_stride_d;
 | 
			
		||||
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
    uint nei0;
 | 
			
		||||
    uint ne11;
 | 
			
		||||
#else
 | 
			
		||||
    uint ne02;
 | 
			
		||||
    uint ne12;
 | 
			
		||||
    uint broadcast2;
 | 
			
		||||
    uint broadcast3;
 | 
			
		||||
#endif
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
void get_offsets(out uint a_offset, out uint b_offset, out uint d_offset) {
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
    const uint expert_idx = gl_GlobalInvocationID.y;
 | 
			
		||||
#else
 | 
			
		||||
    const uint batch_idx = gl_GlobalInvocationID.y;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef MUL_MAT_ID
 | 
			
		||||
    const uint i13 = batch_idx / p.ne12;
 | 
			
		||||
    const uint i12 = batch_idx % p.ne12;
 | 
			
		||||
 | 
			
		||||
    const uint i03 = i13 / p.broadcast3;
 | 
			
		||||
    const uint i02 = i12 / p.broadcast2;
 | 
			
		||||
 | 
			
		||||
    const uint batch_idx_a = i03 * p.ne02 + i02;
 | 
			
		||||
#else
 | 
			
		||||
    const uint expert_id = data_ids[expert_idx];
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    a_offset =
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
            expert_id * p.batch_stride_a;
 | 
			
		||||
#else
 | 
			
		||||
            batch_idx_a * p.batch_stride_a;
 | 
			
		||||
#endif
 | 
			
		||||
    b_offset =
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
            (expert_idx % p.ne11) * p.stride_b;
 | 
			
		||||
#else
 | 
			
		||||
            batch_idx * p.batch_stride_b;
 | 
			
		||||
#endif
 | 
			
		||||
    d_offset =
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
            expert_idx * p.stride_d;
 | 
			
		||||
#else
 | 
			
		||||
            batch_idx * p.batch_stride_d;
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										71
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_nc.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										71
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_nc.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,71 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
 | 
			
		||||
#define BLOCK_SIZE 32
 | 
			
		||||
#define FLOAT_TYPE float
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
 | 
			
		||||
layout (binding = 2) writeonly buffer D {D_TYPE dst[];};
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter
 | 
			
		||||
{
 | 
			
		||||
    uint ncols_x;
 | 
			
		||||
    uint nrows_x;
 | 
			
		||||
    uint row_stride_x;
 | 
			
		||||
    uint channel_stride_x;
 | 
			
		||||
    uint channel_x_divisor;
 | 
			
		||||
    uint b_offset;
 | 
			
		||||
    uint d_offset;
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
shared FLOAT_TYPE tmp[BLOCK_SIZE];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint tid       = gl_LocalInvocationID.x;
 | 
			
		||||
    const uint row_x     = gl_GlobalInvocationID.y;
 | 
			
		||||
    const uint channel   = gl_GlobalInvocationID.z;
 | 
			
		||||
    const uint channel_x = channel / p.channel_x_divisor;
 | 
			
		||||
 | 
			
		||||
    const uint nrows_y   = p.ncols_x;
 | 
			
		||||
    const uint nrows_dst = p.nrows_x;
 | 
			
		||||
    const uint row_dst   = row_x;
 | 
			
		||||
 | 
			
		||||
    const uint idst = channel*nrows_dst + row_dst;
 | 
			
		||||
 | 
			
		||||
    tmp[tid] = 0.0f;
 | 
			
		||||
 | 
			
		||||
    for (uint col_x0 = 0; col_x0 < p.ncols_x; col_x0 += BLOCK_SIZE) {
 | 
			
		||||
        const uint col_x = col_x0 + tid;
 | 
			
		||||
 | 
			
		||||
        if (col_x >= p.ncols_x) {
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const uint row_y = col_x;
 | 
			
		||||
 | 
			
		||||
        const uint ix = channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x;
 | 
			
		||||
        const uint iy = channel*nrows_y + row_y;
 | 
			
		||||
 | 
			
		||||
        const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]);
 | 
			
		||||
 | 
			
		||||
        tmp[tid] = fma(xi, FLOAT_TYPE(data_b[iy]), tmp[tid]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // sum up partial sums and write back result
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            tmp[tid] += tmp[tid + s];
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (tid == 0) {
 | 
			
		||||
        dst[idst] = tmp[0];
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										73
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_p021.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										73
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_p021.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,73 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
 | 
			
		||||
#define BLOCK_SIZE 32
 | 
			
		||||
#define FLOAT_TYPE float
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
 | 
			
		||||
layout (binding = 2) writeonly buffer D {D_TYPE dst[];};
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter
 | 
			
		||||
{
 | 
			
		||||
    uint ncols_x;
 | 
			
		||||
    uint nrows_x;
 | 
			
		||||
    uint nchannels_x;
 | 
			
		||||
    uint nchannels_y;
 | 
			
		||||
    uint b_offset;
 | 
			
		||||
    uint d_offset;
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
shared FLOAT_TYPE tmp[BLOCK_SIZE];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x;
 | 
			
		||||
    const uint row_x = gl_GlobalInvocationID.y;
 | 
			
		||||
    const uint channel = gl_GlobalInvocationID.z;
 | 
			
		||||
    const uint channel_x = channel / (p.nchannels_y / p.nchannels_x);
 | 
			
		||||
 | 
			
		||||
    const uint nrows_y = p.ncols_x;
 | 
			
		||||
    const uint nrows_dst = p.nrows_x;
 | 
			
		||||
    const uint row_dst = row_x;
 | 
			
		||||
 | 
			
		||||
    tmp[tid] = FLOAT_TYPE(0.0f);
 | 
			
		||||
 | 
			
		||||
    for (uint col_x0 = 0; col_x0 < p.ncols_x; col_x0 += BLOCK_SIZE) {
 | 
			
		||||
        const uint col_x = col_x0 + tid;
 | 
			
		||||
 | 
			
		||||
        if (col_x >= p.ncols_x) {
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // x is transposed and permuted
 | 
			
		||||
        const uint ix = row_x*p.nchannels_x*p.ncols_x + channel_x*p.ncols_x + col_x;
 | 
			
		||||
        const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]);
 | 
			
		||||
 | 
			
		||||
        const uint row_y = col_x;
 | 
			
		||||
 | 
			
		||||
        // y is not transposed but permuted
 | 
			
		||||
        const uint iy = channel*nrows_y + row_y;
 | 
			
		||||
 | 
			
		||||
        tmp[tid] = fma(xi, FLOAT_TYPE(data_b[iy]), tmp[tid]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // dst is not transposed and not permuted
 | 
			
		||||
    const uint idst = channel*nrows_dst + row_dst;
 | 
			
		||||
 | 
			
		||||
    // sum up partial sums and write back result
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            tmp[tid] += tmp[tid + s];
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (tid == 0) {
 | 
			
		||||
        dst[idst] = tmp[0];
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										74
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q2_k.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q2_k.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,74 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "mul_mat_vec_base.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
shared FLOAT_TYPE tmp[32];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
 | 
			
		||||
 | 
			
		||||
    uint a_offset, b_offset, d_offset;
 | 
			
		||||
    get_offsets(a_offset, b_offset, d_offset);
 | 
			
		||||
 | 
			
		||||
    const uint num_blocks_per_row = p.ncols / QUANT_K;
 | 
			
		||||
    const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
 | 
			
		||||
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION;  // 0...31 or 0...16
 | 
			
		||||
    const uint ix  = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION;  // 0 or 0, 1
 | 
			
		||||
 | 
			
		||||
    const uint step = 16/K_QUANTS_PER_ITERATION;            // 16 or 8
 | 
			
		||||
 | 
			
		||||
    const uint v_im = tid/step;                             // 0 or 1. 0 computes 0..., 1 computes 128...
 | 
			
		||||
    const uint v_in = tid - step*v_im;                      // 0...15 or 0...7
 | 
			
		||||
 | 
			
		||||
    const uint l0 = K_QUANTS_PER_ITERATION*v_in;            // 0...15
 | 
			
		||||
    const uint q_offset = 32*v_im + l0;
 | 
			
		||||
    const uint s_offset = 8*v_im;
 | 
			
		||||
    const uint y_offset = 128*v_im + l0;
 | 
			
		||||
 | 
			
		||||
    tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
 | 
			
		||||
        const uint y_idx = i * QUANT_K + y_offset;
 | 
			
		||||
 | 
			
		||||
        const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x);
 | 
			
		||||
        const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y);
 | 
			
		||||
 | 
			
		||||
        FLOAT_TYPE sum1 = FLOAT_TYPE(0.0);
 | 
			
		||||
        FLOAT_TYPE sum2 = FLOAT_TYPE(0.0);
 | 
			
		||||
        for (int l = 0; l < K_QUANTS_PER_ITERATION; ++l) {
 | 
			
		||||
            sum1 = fma(FLOAT_TYPE(data_b[b_offset + y_idx + l +  0]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 0) & 3),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 1] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 0) & 3),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 2) & 3),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 3] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 2) & 3),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 4) & 3),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 5] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 4) & 3),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 6) & 3),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l +112]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 7] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 6) & 3), sum1))))))));
 | 
			
		||||
            sum2 = fma(FLOAT_TYPE(data_b[b_offset + y_idx + l +  0]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 0] >> 4) & 0xF),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 1] >> 4) & 0xF),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 2] >> 4) & 0xF),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 3] >> 4) & 0xF),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 4] >> 4) & 0xF),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 5] >> 4) & 0xF),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 6] >> 4) & 0xF),
 | 
			
		||||
                   fma(FLOAT_TYPE(data_b[b_offset + y_idx + l +112]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 7] >> 4) & 0xF), sum2))))))));
 | 
			
		||||
        }
 | 
			
		||||
        const uint tmp_idx = 16 * ix + tid;
 | 
			
		||||
        tmp[tmp_idx] = fma(dall, sum1, fma(-dmin, sum2, tmp[tmp_idx]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // sum up partial sums and write back result
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (uint s = 16; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            tmp[tid] += tmp[tid + s];
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
    if (tid == 0) {
 | 
			
		||||
        data_d[d_offset + row] = D_TYPE(tmp[0]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										67
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q3_k.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										67
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q3_k.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,67 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "mul_mat_vec_base.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
shared FLOAT_TYPE tmp[32];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
 | 
			
		||||
 | 
			
		||||
    uint a_offset, b_offset, d_offset;
 | 
			
		||||
    get_offsets(a_offset, b_offset, d_offset);
 | 
			
		||||
 | 
			
		||||
    const uint num_blocks_per_row = p.ncols / QUANT_K;
 | 
			
		||||
    const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
 | 
			
		||||
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION;  // 0...31 or 0...16
 | 
			
		||||
    const uint ix  = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION;  // 0 or 0, 1
 | 
			
		||||
 | 
			
		||||
    const uint step = 16/K_QUANTS_PER_ITERATION;            // 16 or 8
 | 
			
		||||
 | 
			
		||||
    const uint v_im = tid/step;                             // 0 or 1. 0 computes 0..., 1 computes 128...
 | 
			
		||||
    const uint v_in = tid - step*v_im;                      // 0...15 or 0...7
 | 
			
		||||
 | 
			
		||||
    const uint8_t m = uint8_t(1 << (4 * v_im));
 | 
			
		||||
 | 
			
		||||
    const uint l0 = K_QUANTS_PER_ITERATION*v_in;            // 0...15
 | 
			
		||||
    const uint q_offset = 32*v_im + l0;
 | 
			
		||||
    const uint y_offset = 128*v_im + l0;
 | 
			
		||||
 | 
			
		||||
    tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
 | 
			
		||||
 | 
			
		||||
    const uint s_shift = 4 * v_im;
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
 | 
			
		||||
        const uint y_idx = i * QUANT_K + y_offset;
 | 
			
		||||
 | 
			
		||||
        const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d);
 | 
			
		||||
 | 
			
		||||
        FLOAT_TYPE sum = FLOAT_TYPE(0.0);
 | 
			
		||||
        for (int l = 0; l < K_QUANTS_PER_ITERATION; ++l) {
 | 
			
		||||
            sum = fma(FLOAT_TYPE(data_b[b_offset + y_idx + l +  0]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[0] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 8] >> (s_shift + 0) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l   ]     ) & 3) - (((data_a[ib0 + i].hmask[l0 + l   ] & (m << 0)) != 0) ? 0 : 4)),
 | 
			
		||||
                  fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[2] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[10] >> (s_shift + 0) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l   ] >> 2) & 3) - (((data_a[ib0 + i].hmask[l0 + l   ] & (m << 1)) != 0) ? 0 : 4)),
 | 
			
		||||
                  fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[4] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 8] >> (s_shift + 2) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l   ] >> 4) & 3) - (((data_a[ib0 + i].hmask[l0 + l   ] & (m << 2)) != 0) ? 0 : 4)),
 | 
			
		||||
                  fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[6] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[10] >> (s_shift + 2) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l   ] >> 6) & 3) - (((data_a[ib0 + i].hmask[l0 + l   ] & (m << 3)) != 0) ? 0 : 4)),
 | 
			
		||||
                  fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[1] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 9] >> (s_shift + 0) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16]     ) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 0)) != 0) ? 0 : 4)),
 | 
			
		||||
                  fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[3] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[11] >> (s_shift + 0) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 2) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 1)) != 0) ? 0 : 4)),
 | 
			
		||||
                  fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[5] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 9] >> (s_shift + 2) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 4) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 2)) != 0) ? 0 : 4)),
 | 
			
		||||
                  fma(FLOAT_TYPE(data_b[b_offset + y_idx + l +112]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[7] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[11] >> (s_shift + 2) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 6) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 3)) != 0) ? 0 : 4)), sum))))))));
 | 
			
		||||
        }
 | 
			
		||||
        const uint tmp_idx = 16 * ix + tid;
 | 
			
		||||
        tmp[tmp_idx] = fma(d, sum, tmp[tmp_idx]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // sum up partial sums and write back result
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (uint s = 16; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            tmp[tid] += tmp[tid + s];
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
    if (tid == 0) {
 | 
			
		||||
        data_d[d_offset + row] = D_TYPE(tmp[0]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										118
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q4_k.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										118
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q4_k.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,118 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "mul_mat_vec_base.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
shared FLOAT_TYPE tmp[32];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
 | 
			
		||||
 | 
			
		||||
    uint a_offset, b_offset, d_offset;
 | 
			
		||||
    get_offsets(a_offset, b_offset, d_offset);
 | 
			
		||||
 | 
			
		||||
    const uint num_blocks_per_row = p.ncols / QUANT_K;
 | 
			
		||||
    const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
 | 
			
		||||
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION;  // 0...31 or 0...16
 | 
			
		||||
    const uint ix  = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION;  // 0 or 0, 1
 | 
			
		||||
 | 
			
		||||
    const uint step = 8/K_QUANTS_PER_ITERATION;             // 8 or 4
 | 
			
		||||
 | 
			
		||||
    const uint il = tid/step;                               // 0...3
 | 
			
		||||
    const uint ir = tid - step*il;                          // 0...7 or 0...3
 | 
			
		||||
    const uint n =  2 * K_QUANTS_PER_ITERATION;             // 2 or 4
 | 
			
		||||
 | 
			
		||||
    const uint v_im = il / 2;  // 0 or 1. 0 computes 0,32 + 128,160, 1 computes 64,96 + 192,224
 | 
			
		||||
    const uint v_in = il % 2;
 | 
			
		||||
 | 
			
		||||
    const uint l0 = n * (2 * ir + v_in);            // 0...15
 | 
			
		||||
    const uint q_offset = 32*v_im + l0;
 | 
			
		||||
    const uint y_offset = 64*v_im + l0;
 | 
			
		||||
 | 
			
		||||
    tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
 | 
			
		||||
        const uint y1_idx = i * QUANT_K + y_offset;
 | 
			
		||||
        const uint y2_idx = y1_idx + 128;
 | 
			
		||||
 | 
			
		||||
        const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x);
 | 
			
		||||
        const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y);
 | 
			
		||||
 | 
			
		||||
        const uint8_t sc0 = uint8_t(  data_a[ib0 + i].scales[v_im * 2    ]       & 0x3f);
 | 
			
		||||
        const uint8_t sc1 = uint8_t(  data_a[ib0 + i].scales[v_im * 2 + 1]       & 0x3f);
 | 
			
		||||
        const uint8_t sc2 = uint8_t(  data_a[ib0 + i].scales[v_im * 2 + 4]       & 0x3f);
 | 
			
		||||
        const uint8_t sc3 = uint8_t(  data_a[ib0 + i].scales[v_im * 2 + 5]       & 0x3f);
 | 
			
		||||
        const uint8_t sc4 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 8]       & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2    ] & 0xc0) >> 2));
 | 
			
		||||
        const uint8_t sc5 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 9]       & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 1] & 0xc0) >> 2));
 | 
			
		||||
        const uint8_t sc6 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 8] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 4] & 0xc0) >> 2));
 | 
			
		||||
        const uint8_t sc7 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 9] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 5] & 0xc0) >> 2));
 | 
			
		||||
 | 
			
		||||
#if K_QUANTS_PER_ITERATION == 2
 | 
			
		||||
        const uint8_t q4_0  = uint8_t(data_a[ib0 + i].qs[q_offset     ] & 0xf);
 | 
			
		||||
        const uint8_t q4_1  = uint8_t(data_a[ib0 + i].qs[q_offset +  1] & 0xf);
 | 
			
		||||
        const uint8_t q4_2  = uint8_t(data_a[ib0 + i].qs[q_offset +  2] & 0xf);
 | 
			
		||||
        const uint8_t q4_3  = uint8_t(data_a[ib0 + i].qs[q_offset +  3] & 0xf);
 | 
			
		||||
        const uint8_t q4_4  = uint8_t(data_a[ib0 + i].qs[q_offset     ]  >> 4);
 | 
			
		||||
        const uint8_t q4_5  = uint8_t(data_a[ib0 + i].qs[q_offset +  1]  >> 4);
 | 
			
		||||
        const uint8_t q4_6  = uint8_t(data_a[ib0 + i].qs[q_offset +  2]  >> 4);
 | 
			
		||||
        const uint8_t q4_7  = uint8_t(data_a[ib0 + i].qs[q_offset +  3]  >> 4);
 | 
			
		||||
        const uint8_t q4_8  = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf);
 | 
			
		||||
        const uint8_t q4_9  = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf);
 | 
			
		||||
        const uint8_t q4_10 = uint8_t(data_a[ib0 + i].qs[q_offset + 66] & 0xf);
 | 
			
		||||
        const uint8_t q4_11 = uint8_t(data_a[ib0 + i].qs[q_offset + 67] & 0xf);
 | 
			
		||||
        const uint8_t q4_12 = uint8_t(data_a[ib0 + i].qs[q_offset + 64]  >> 4);
 | 
			
		||||
        const uint8_t q4_13 = uint8_t(data_a[ib0 + i].qs[q_offset + 65]  >> 4);
 | 
			
		||||
        const uint8_t q4_14 = uint8_t(data_a[ib0 + i].qs[q_offset + 66]  >> 4);
 | 
			
		||||
        const uint8_t q4_15 = uint8_t(data_a[ib0 + i].qs[q_offset + 67]  >> 4);
 | 
			
		||||
 | 
			
		||||
        const FLOAT_TYPE sx = fma(FLOAT_TYPE(data_b[b_offset + y1_idx]),      q4_0,  fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 1]),  q4_1,  fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 2]),  q4_2,  FLOAT_TYPE(data_b[b_offset + y1_idx + 3]) *  q4_3)));
 | 
			
		||||
        const FLOAT_TYPE sy = fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]), q4_4,  fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 33]), q4_5,  fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 34]), q4_6,  FLOAT_TYPE(data_b[b_offset + y1_idx + 35]) * q4_7)));
 | 
			
		||||
        const FLOAT_TYPE sz = fma(FLOAT_TYPE(data_b[b_offset + y2_idx]),      q4_8,  fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 1]),  q4_9,  fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 2]),  q4_10, FLOAT_TYPE(data_b[b_offset + y2_idx + 3]) *  q4_11)));
 | 
			
		||||
        const FLOAT_TYPE sw = fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]), q4_12, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 33]), q4_13, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 34]), q4_14, FLOAT_TYPE(data_b[b_offset + y2_idx + 35]) * q4_15)));
 | 
			
		||||
        const FLOAT_TYPE smin =
 | 
			
		||||
            fma(FLOAT_TYPE(data_b[b_offset + y1_idx    ]), sc2, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]), sc3, fma(FLOAT_TYPE(data_b[b_offset + y2_idx    ]), sc6, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]), sc7,
 | 
			
		||||
            fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 1]), sc2, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 33]), sc3, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 1]), sc6, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 33]), sc7,
 | 
			
		||||
            fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 2]), sc2, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 34]), sc3, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 2]), sc6, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 34]), sc7,
 | 
			
		||||
            fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 3]), sc2, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 35]), sc3, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 3]), sc6,     FLOAT_TYPE(data_b[b_offset + y2_idx + 35]) * sc7)))))))))))))));
 | 
			
		||||
        const uint tmp_idx = 16 * ix + tid;
 | 
			
		||||
        tmp[tmp_idx] = fma(dall, fma(sx, sc0, fma(sy, sc1, fma(sz, sc4, sw * sc5))), fma(-dmin, smin, tmp[tmp_idx]));
 | 
			
		||||
#else
 | 
			
		||||
        const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset     ] & 0xf);
 | 
			
		||||
        const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset +  1] & 0xf);
 | 
			
		||||
        const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset     ]  >> 4);
 | 
			
		||||
        const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset +  1]  >> 4);
 | 
			
		||||
        const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf);
 | 
			
		||||
        const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf);
 | 
			
		||||
        const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 64]  >> 4);
 | 
			
		||||
        const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 65]  >> 4);
 | 
			
		||||
 | 
			
		||||
        const FLOAT_TYPE sx = fma(FLOAT_TYPE(data_b[b_offset + y1_idx     ]), q4_0, FLOAT_TYPE(data_b[b_offset + y1_idx +  1]) * q4_1);
 | 
			
		||||
        const FLOAT_TYPE sy = fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]), q4_2, FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * q4_3);
 | 
			
		||||
        const FLOAT_TYPE sz = fma(FLOAT_TYPE(data_b[b_offset + y2_idx     ]), q4_4, FLOAT_TYPE(data_b[b_offset + y2_idx +  1]) * q4_5);
 | 
			
		||||
        const FLOAT_TYPE sw = fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]), q4_6, FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * q4_7);
 | 
			
		||||
        const FLOAT_TYPE smin =
 | 
			
		||||
            fma(FLOAT_TYPE(data_b[b_offset + y1_idx    ]), sc2, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]), sc3, fma(FLOAT_TYPE(data_b[b_offset + y2_idx    ]), sc6, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]), sc7,
 | 
			
		||||
          + fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 1]), sc2, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 33]), sc3, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 1]), sc6, FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * sc7)))))));
 | 
			
		||||
 | 
			
		||||
        tmp[16 * ix + tid] += FLOAT_TYPE(dall * (sx * FLOAT_TYPE(data_a[ib0 + i].scales[v_im] & 0x3f) + sy * FLOAT_TYPE(data_a[ib0 + i].scales[v_im + 1] & 0x3f) +
 | 
			
		||||
                        sz * FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 4] & 0x0f) | ((data_a[ib0 + i].scales[v_im] & 0xc0) >> 2)) + sw * FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 5] & 0x0f) | ((data_a[ib0 + i].scales[v_im + 1] & 0xc0) >> 2))) - dmin * smin);
 | 
			
		||||
        const uint tmp_idx = 16 * ix + tid;
 | 
			
		||||
        tmp[tmp_idx] = fma(dall, (fma(sx, FLOAT_TYPE(data_a[ib0 + i].scales[v_im] & 0x3f), fma(sy, FLOAT_TYPE(data_a[ib0 + i].scales[v_im + 1] & 0x3f),
 | 
			
		||||
                       fma(sz, FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 4] & 0x0f) | ((data_a[ib0 + i].scales[v_im] & 0xc0) >> 2)), fma(sw, FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 5] & 0x0f) | ((data_a[ib0 + i].scales[v_im + 1] & 0xc0) >> 2))))))), fma(-dmin, smin, tmp[tmp_idx]));
 | 
			
		||||
#endif
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // sum up partial sums and write back result
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (uint s = 16; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            tmp[tid] += tmp[tid + s];
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
    if (tid == 0) {
 | 
			
		||||
        data_d[d_offset + row] = D_TYPE(tmp[0]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										109
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q5_k.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										109
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q5_k.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,109 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "mul_mat_vec_base.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
shared FLOAT_TYPE tmp[32];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
 | 
			
		||||
 | 
			
		||||
    uint a_offset, b_offset, d_offset;
 | 
			
		||||
    get_offsets(a_offset, b_offset, d_offset);
 | 
			
		||||
 | 
			
		||||
    const uint num_blocks_per_row = p.ncols / QUANT_K;
 | 
			
		||||
    const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
 | 
			
		||||
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x/2;  // 0...31 or 0...16
 | 
			
		||||
    const uint ix  = gl_LocalInvocationID.x%2;  // 0 or 0, 1
 | 
			
		||||
 | 
			
		||||
    const uint il = tid/4;                           // 0...3
 | 
			
		||||
    const uint ir = tid - 4*il;                      // 0...7 or 0...3
 | 
			
		||||
 | 
			
		||||
    const uint v_im = il / 2;  // 0 or 1. 0 computes 0,32 + 128,160, 1 computes 64,96 + 192,224
 | 
			
		||||
    const uint v_in = il % 2;
 | 
			
		||||
 | 
			
		||||
    const uint l0 = 4*ir + 2*v_in;                   // 0...15
 | 
			
		||||
    const uint q_offset = 32*v_im + l0;
 | 
			
		||||
    const uint y_offset = 64*v_im + l0;
 | 
			
		||||
 | 
			
		||||
    const uint8_t hm1 = uint8_t(1 << (2*v_im));
 | 
			
		||||
    const uint8_t hm2 = uint8_t(hm1 << 4);
 | 
			
		||||
 | 
			
		||||
    tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += 2) {
 | 
			
		||||
        const uint y1_idx = i * QUANT_K + y_offset;
 | 
			
		||||
        const uint y2_idx = y1_idx + 128;
 | 
			
		||||
 | 
			
		||||
        const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x);
 | 
			
		||||
        const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y);
 | 
			
		||||
 | 
			
		||||
        const uint8_t sc0 = uint8_t(  data_a[ib0 + i].scales[v_im * 2    ]       & 0x3f);
 | 
			
		||||
        const uint8_t sc1 = uint8_t(  data_a[ib0 + i].scales[v_im * 2 + 1]       & 0x3f);
 | 
			
		||||
        const uint8_t sc2 = uint8_t(  data_a[ib0 + i].scales[v_im * 2 + 4]       & 0x3f);
 | 
			
		||||
        const uint8_t sc3 = uint8_t(  data_a[ib0 + i].scales[v_im * 2 + 5]       & 0x3f);
 | 
			
		||||
        const uint8_t sc4 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 8]       & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2    ] & 0xc0) >> 2));
 | 
			
		||||
        const uint8_t sc5 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 9]       & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 1] & 0xc0) >> 2));
 | 
			
		||||
        const uint8_t sc6 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 8] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 4] & 0xc0) >> 2));
 | 
			
		||||
        const uint8_t sc7 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 9] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 5] & 0xc0) >> 2));
 | 
			
		||||
 | 
			
		||||
        const uint8_t q4_0  = uint8_t(data_a[ib0 + i].qs[q_offset     ] & 0xf);
 | 
			
		||||
        const uint8_t q4_1  = uint8_t(data_a[ib0 + i].qs[q_offset +  1] & 0xf);
 | 
			
		||||
        const uint8_t q4_2  = uint8_t(data_a[ib0 + i].qs[q_offset + 16] & 0xf);
 | 
			
		||||
        const uint8_t q4_3  = uint8_t(data_a[ib0 + i].qs[q_offset + 17] & 0xf);
 | 
			
		||||
        const uint8_t q4_4  = uint8_t(data_a[ib0 + i].qs[q_offset     ]  >> 4);
 | 
			
		||||
        const uint8_t q4_5  = uint8_t(data_a[ib0 + i].qs[q_offset +  1]  >> 4);
 | 
			
		||||
        const uint8_t q4_6  = uint8_t(data_a[ib0 + i].qs[q_offset + 16]  >> 4);
 | 
			
		||||
        const uint8_t q4_7  = uint8_t(data_a[ib0 + i].qs[q_offset + 17]  >> 4);
 | 
			
		||||
        const uint8_t q4_8  = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf);
 | 
			
		||||
        const uint8_t q4_9  = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf);
 | 
			
		||||
        const uint8_t q4_10 = uint8_t(data_a[ib0 + i].qs[q_offset + 80] & 0xf);
 | 
			
		||||
        const uint8_t q4_11 = uint8_t(data_a[ib0 + i].qs[q_offset + 81] & 0xf);
 | 
			
		||||
        const uint8_t q4_12 = uint8_t(data_a[ib0 + i].qs[q_offset + 64]  >> 4);
 | 
			
		||||
        const uint8_t q4_13 = uint8_t(data_a[ib0 + i].qs[q_offset + 65]  >> 4);
 | 
			
		||||
        const uint8_t q4_14 = uint8_t(data_a[ib0 + i].qs[q_offset + 80]  >> 4);
 | 
			
		||||
        const uint8_t q4_15 = uint8_t(data_a[ib0 + i].qs[q_offset + 81]  >> 4);
 | 
			
		||||
 | 
			
		||||
        const FLOAT_TYPE sx =
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y1_idx     ]), (q4_0 + (((data_a[ib0 + i].qh[l0     ] & hm1) != 0) ? 16 : 0)),
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y1_idx +  1]), (q4_1 + (((data_a[ib0 + i].qh[l0 +  1] & hm1) != 0) ? 16 : 0)),
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 16]), (q4_2 + (((data_a[ib0 + i].qh[l0 + 16] & hm1) != 0) ? 16 : 0)),
 | 
			
		||||
             FLOAT_TYPE(data_b[b_offset + y1_idx + 17]) * (q4_3 + (((data_a[ib0 + i].qh[l0 + 17] & hm1) != 0) ? 16 : 0)))));
 | 
			
		||||
        const FLOAT_TYPE sy =
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]), (q4_4 + (((data_a[ib0 + i].qh[l0     ] & (hm1 << 1)) != 0) ? 16 : 0)),
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 33]), (q4_5 + (((data_a[ib0 + i].qh[l0 +  1] & (hm1 << 1)) != 0) ? 16 : 0)),
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 48]), (q4_6 + (((data_a[ib0 + i].qh[l0 + 16] & (hm1 << 1)) != 0) ? 16 : 0)),
 | 
			
		||||
             FLOAT_TYPE(data_b[b_offset + y1_idx + 49]) * (q4_7 + (((data_a[ib0 + i].qh[l0 + 17] & (hm1 << 1)) != 0) ? 16 : 0)))));
 | 
			
		||||
        const FLOAT_TYPE sz =
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y2_idx     ]), (q4_8  + (((data_a[ib0 + i].qh[l0     ] & hm2) != 0) ? 16 : 0)),
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y2_idx +  1]), (q4_9  + (((data_a[ib0 + i].qh[l0 +  1] & hm2) != 0) ? 16 : 0)),
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 16]), (q4_10 + (((data_a[ib0 + i].qh[l0 + 16] & hm2) != 0) ? 16 : 0)),
 | 
			
		||||
             FLOAT_TYPE(data_b[b_offset + y2_idx + 17]) * (q4_11 + (((data_a[ib0 + i].qh[l0 + 17] & hm2) != 0) ? 16 : 0)))));
 | 
			
		||||
        const FLOAT_TYPE sw =
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]), (q4_12 + (((data_a[ib0 + i].qh[l0     ] & (hm2 << 1)) != 0) ? 16 : 0)),
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 33]), (q4_13 + (((data_a[ib0 + i].qh[l0 +  1] & (hm2 << 1)) != 0) ? 16 : 0)),
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 48]), (q4_14 + (((data_a[ib0 + i].qh[l0 + 16] & (hm2 << 1)) != 0) ? 16 : 0)),
 | 
			
		||||
             FLOAT_TYPE(data_b[b_offset + y2_idx + 49]) * (q4_15 + (((data_a[ib0 + i].qh[l0 + 17] & (hm2 << 1)) != 0) ? 16 : 0)))));
 | 
			
		||||
        const FLOAT_TYPE smin =
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y1_idx     ]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 1 ]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 16]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 17]), sc2,
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 48]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 49]), sc3,
 | 
			
		||||
          fma(FLOAT_TYPE(data_b[b_offset + y2_idx     ]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 1 ]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 16]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 17]), sc6,
 | 
			
		||||
              (FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 48]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 49])) * sc7)));
 | 
			
		||||
        const uint tmp_idx = 16 * ix + tid;
 | 
			
		||||
        tmp[tmp_idx] = fma(dall, fma(sx, sc0, fma(sy, sc1, fma(sz, sc4, sw * sc5))), fma(-dmin, smin, tmp[tmp_idx]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // sum up partial sums and write back result
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (uint s = 16; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            tmp[tid] += tmp[tid + s];
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
    if (tid == 0) {
 | 
			
		||||
        data_d[d_offset + row] = D_TYPE(tmp[0]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										79
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q6_k.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										79
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q6_k.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,79 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "mul_mat_vec_base.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
shared FLOAT_TYPE tmp[32];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
 | 
			
		||||
 | 
			
		||||
    uint a_offset, b_offset, d_offset;
 | 
			
		||||
    get_offsets(a_offset, b_offset, d_offset);
 | 
			
		||||
 | 
			
		||||
    const uint num_blocks_per_row = p.ncols / QUANT_K;
 | 
			
		||||
    const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
 | 
			
		||||
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION;  // 0...31 or 0...16
 | 
			
		||||
    const uint ix  = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION;  // 0 or 0, 1
 | 
			
		||||
 | 
			
		||||
    const uint step = 16/K_QUANTS_PER_ITERATION;            // 16 or 8
 | 
			
		||||
 | 
			
		||||
    const uint v_im = tid/step;                             // 0 or 1. 0 computes 0..., 1 computes 128...
 | 
			
		||||
    const uint v_in = tid - step*v_im;                      // 0...15 or 0...7
 | 
			
		||||
 | 
			
		||||
#if K_QUANTS_PER_ITERATION == 1
 | 
			
		||||
    const uint l0 = v_in;                                   // 0...15
 | 
			
		||||
    const uint is = 0;
 | 
			
		||||
#else
 | 
			
		||||
    const uint l0 = 4 * v_in;                               // 0, 4, 8, ..., 28
 | 
			
		||||
    const uint is = v_in / 4;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    const uint ql_offset = 64*v_im + l0;
 | 
			
		||||
    const uint qh_offset = 32*v_im + l0;
 | 
			
		||||
    const uint s_offset  =  8*v_im + is;
 | 
			
		||||
    const uint y_offset = 128*v_im + l0;
 | 
			
		||||
 | 
			
		||||
    tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
 | 
			
		||||
        const uint y_idx   = i * QUANT_K + y_offset;
 | 
			
		||||
 | 
			
		||||
        const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d);
 | 
			
		||||
 | 
			
		||||
#if K_QUANTS_PER_ITERATION == 1
 | 
			
		||||
        const uint tmp_idx = 16 * ix + tid;
 | 
			
		||||
        tmp[tmp_idx] = fma(FLOAT_TYPE(data_b[b_offset + y_idx +  0]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset +  0] & 0xF) | ((data_a[ib0 + i].qh[qh_offset +  0] & 0x03) << 4)) - 32),
 | 
			
		||||
                       fma(FLOAT_TYPE(data_b[b_offset + y_idx + 16]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 1]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 16] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x03) << 4)) - 32),
 | 
			
		||||
                       fma(FLOAT_TYPE(data_b[b_offset + y_idx + 32]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 32] & 0xF) | ((data_a[ib0 + i].qh[qh_offset +  0] & 0x0c) << 2)) - 32),
 | 
			
		||||
                       fma(FLOAT_TYPE(data_b[b_offset + y_idx + 48]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 3]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 48] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x0c) << 2)) - 32),
 | 
			
		||||
                       fma(FLOAT_TYPE(data_b[b_offset + y_idx + 64]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset +  0]  >> 4) | ((data_a[ib0 + i].qh[qh_offset +  0] & 0x30) >> 0)) - 32),
 | 
			
		||||
                       fma(FLOAT_TYPE(data_b[b_offset + y_idx + 80]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 5]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 16]  >> 4) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x30) >> 0)) - 32),
 | 
			
		||||
                       fma(FLOAT_TYPE(data_b[b_offset + y_idx + 96]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 32]  >> 4) | ((data_a[ib0 + i].qh[qh_offset +  0] & 0xc0) >> 2)) - 32),
 | 
			
		||||
                       fma(FLOAT_TYPE(data_b[b_offset + y_idx +112]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 7]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 48]  >> 4) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0xc0) >> 2)) - 32), tmp[tmp_idx]))))))));
 | 
			
		||||
#else
 | 
			
		||||
        FLOAT_TYPE sum = FLOAT_TYPE(0.0);
 | 
			
		||||
        [[unroll]] for (int l = 0; l < 4; ++l) {
 | 
			
		||||
            sum = fma(FLOAT_TYPE(data_b[b_offset + y_idx + l+ 0]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+ 0] & 0xF) | (((data_a[ib0 + i].qh[qh_offset + l] >> 0) & 3) << 4)) - 32),
 | 
			
		||||
                  fma(FLOAT_TYPE(data_b[b_offset + y_idx + l+32]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+32] & 0xF) | (((data_a[ib0 + i].qh[qh_offset + l] >> 2) & 3) << 4)) - 32),
 | 
			
		||||
                  fma(FLOAT_TYPE(data_b[b_offset + y_idx + l+64]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+ 0]  >> 4) | (((data_a[ib0 + i].qh[qh_offset + l] >> 4) & 3) << 4)) - 32),
 | 
			
		||||
                  fma(FLOAT_TYPE(data_b[b_offset + y_idx + l+96]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+32]  >> 4) | (((data_a[ib0 + i].qh[qh_offset + l] >> 6) & 3) << 4)) - 32), sum))));
 | 
			
		||||
        }
 | 
			
		||||
        tmp[16 * ix + tid] += sum;
 | 
			
		||||
#endif
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // sum up partial sums and write back result
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (uint s = 16; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            tmp[tid] += tmp[tid + s];
 | 
			
		||||
       }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
    if (tid == 0) {
 | 
			
		||||
        data_d[d_offset + row] = D_TYPE(tmp[0]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										508
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mm.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										508
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/mul_mm.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,508 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
 | 
			
		||||
#ifdef FLOAT16
 | 
			
		||||
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#ifndef LOAD_VEC_A
 | 
			
		||||
#define LOAD_VEC_A 1
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef LOAD_VEC_B
 | 
			
		||||
#define LOAD_VEC_B 1
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
 | 
			
		||||
layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
layout (binding = 3) readonly buffer IDS {int data_ids[];};
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter
 | 
			
		||||
{
 | 
			
		||||
    uint M;
 | 
			
		||||
    uint N;
 | 
			
		||||
    uint K;
 | 
			
		||||
    uint stride_a;
 | 
			
		||||
    uint stride_b;
 | 
			
		||||
    uint stride_d;
 | 
			
		||||
 | 
			
		||||
    uint batch_stride_a;
 | 
			
		||||
    uint batch_stride_b;
 | 
			
		||||
    uint batch_stride_d;
 | 
			
		||||
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
    uint nei0;
 | 
			
		||||
    uint nei1;
 | 
			
		||||
    uint nbi1;
 | 
			
		||||
    uint ne11;
 | 
			
		||||
#else
 | 
			
		||||
    uint k_split;
 | 
			
		||||
    uint ne02;
 | 
			
		||||
    uint ne12;
 | 
			
		||||
    uint broadcast2;
 | 
			
		||||
    uint broadcast3;
 | 
			
		||||
#endif
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
layout (constant_id = 1) const uint BM = 64;
 | 
			
		||||
layout (constant_id = 2) const uint BN = 64;
 | 
			
		||||
layout (constant_id = 3) const uint BK = 16;  // Assumed to be 32 if working with a quant
 | 
			
		||||
layout (constant_id = 4) const uint WM = 32;
 | 
			
		||||
layout (constant_id = 5) const uint WN = 32;
 | 
			
		||||
layout (constant_id = 6) const uint WMITER = 2;
 | 
			
		||||
layout (constant_id = 7) const uint TM = 4;
 | 
			
		||||
layout (constant_id = 8) const uint TN = 2;
 | 
			
		||||
layout (constant_id = 9) const uint WARP = 32;
 | 
			
		||||
 | 
			
		||||
shared FLOAT_TYPE buf_a[BM * (BK+1)];
 | 
			
		||||
shared FLOAT_TYPE buf_b[BN * (BK+1)];
 | 
			
		||||
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
shared u16vec2 row_ids[3072];
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
    const uint expert_idx = gl_GlobalInvocationID.z;
 | 
			
		||||
#else
 | 
			
		||||
    const uint batch_idx = gl_GlobalInvocationID.z;
 | 
			
		||||
 | 
			
		||||
    const uint i13 = batch_idx / p.ne12;
 | 
			
		||||
    const uint i12 = batch_idx % p.ne12;
 | 
			
		||||
 | 
			
		||||
    const uint i03 = i13 / p.broadcast3;
 | 
			
		||||
    const uint i02 = i12 / p.broadcast2;
 | 
			
		||||
 | 
			
		||||
    const uint batch_idx_a = i03 * p.ne02 + i02;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    const uint blocks_m = (p.M + BM - 1) / BM;
 | 
			
		||||
    const uint ir = gl_WorkGroupID.x % blocks_m;
 | 
			
		||||
    const uint ik = gl_WorkGroupID.x / blocks_m;
 | 
			
		||||
    const uint ic = gl_WorkGroupID.y;
 | 
			
		||||
 | 
			
		||||
    const uint warp_i = gl_LocalInvocationID.x / WARP;
 | 
			
		||||
    const uint warp_r = warp_i % (BM / WM);
 | 
			
		||||
    const uint warp_c = warp_i / (BM / WM);
 | 
			
		||||
 | 
			
		||||
    const uint WNITER = (WM * WN) / (WARP * TM * TN * WMITER);
 | 
			
		||||
    const uint WSUBM = WM / WMITER;
 | 
			
		||||
    const uint WSUBN = WN / WNITER;
 | 
			
		||||
 | 
			
		||||
    const uint tiw = gl_LocalInvocationID.x % WARP;
 | 
			
		||||
    const uint tiwr = tiw % (WSUBM / TM);
 | 
			
		||||
    const uint tiwc = tiw / (WSUBM / TM);
 | 
			
		||||
 | 
			
		||||
    const uint loadr_a = gl_LocalInvocationID.x % (BK / LOAD_VEC_A);
 | 
			
		||||
    const uint loadc_a = gl_LocalInvocationID.x / (BK / LOAD_VEC_A);
 | 
			
		||||
    const uint loadr_b = gl_LocalInvocationID.x % (BK / LOAD_VEC_B);
 | 
			
		||||
    const uint loadc_b = gl_LocalInvocationID.x / (BK / LOAD_VEC_B);
 | 
			
		||||
 | 
			
		||||
    const uint loadstride_a = gl_WorkGroupSize.x * LOAD_VEC_A / BK;
 | 
			
		||||
    const uint loadstride_b = gl_WorkGroupSize.x * LOAD_VEC_B / BK;
 | 
			
		||||
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
    uint _ne1 = 0;
 | 
			
		||||
    for (uint ii1 = 0; ii1 < p.nei1; ii1++) {
 | 
			
		||||
        for (uint ii0 = 0; ii0 < p.nei0; ii0++) {
 | 
			
		||||
            if (data_ids[ii1*p.nbi1 + ii0] == expert_idx) {
 | 
			
		||||
                row_ids[_ne1] = u16vec2(ii0, ii1);
 | 
			
		||||
                _ne1++;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    barrier();
 | 
			
		||||
 | 
			
		||||
    // Workgroup has no work
 | 
			
		||||
    if (ic * BN >= _ne1) return;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
    const uint start_k = 0;
 | 
			
		||||
    const uint end_k = p.K;
 | 
			
		||||
#else
 | 
			
		||||
    const uint start_k = ik * p.k_split;
 | 
			
		||||
    const uint end_k = min(p.K, (ik + 1) * p.k_split);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    uint pos_a = (
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
        expert_idx * p.batch_stride_a +
 | 
			
		||||
#else
 | 
			
		||||
        batch_idx_a * p.batch_stride_a +
 | 
			
		||||
#endif
 | 
			
		||||
        ir * BM * p.stride_a + start_k) / LOAD_VEC_A;
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
    uint pos_b = 0;
 | 
			
		||||
#else
 | 
			
		||||
    uint pos_b = (batch_idx * p.batch_stride_b + ic * BN * p.stride_b + start_k) / LOAD_VEC_B;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    float sums[WMITER * TM * WNITER * TN];
 | 
			
		||||
    FLOAT_TYPE cache_a[WMITER * TM];
 | 
			
		||||
    FLOAT_TYPE cache_b[WNITER * TN];
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint i = 0; i < WMITER*TM*WNITER*TN; i++) {
 | 
			
		||||
        sums[i] = 0.0f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint block = start_k; block < end_k; block += BK) {
 | 
			
		||||
        [[unroll]] for (uint l = 0; l < BM; l += loadstride_a) {
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_F32) || defined(DATA_A_F16)
 | 
			
		||||
#if LOAD_VEC_A == 8
 | 
			
		||||
            const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
 | 
			
		||||
            const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
 | 
			
		||||
            buf_a[buf_idx    ] = FLOAT_TYPE(data_a[idx][0].x);
 | 
			
		||||
            buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx][0].y);
 | 
			
		||||
            buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx][0].z);
 | 
			
		||||
            buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx][0].w);
 | 
			
		||||
            buf_a[buf_idx + 4] = FLOAT_TYPE(data_a[idx][1].x);
 | 
			
		||||
            buf_a[buf_idx + 5] = FLOAT_TYPE(data_a[idx][1].y);
 | 
			
		||||
            buf_a[buf_idx + 6] = FLOAT_TYPE(data_a[idx][1].z);
 | 
			
		||||
            buf_a[buf_idx + 7] = FLOAT_TYPE(data_a[idx][1].w);
 | 
			
		||||
#elif LOAD_VEC_A == 4
 | 
			
		||||
            const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
 | 
			
		||||
            const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
 | 
			
		||||
            buf_a[buf_idx    ] = FLOAT_TYPE(data_a[idx].x);
 | 
			
		||||
            buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx].y);
 | 
			
		||||
            buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx].z);
 | 
			
		||||
            buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx].w);
 | 
			
		||||
#else
 | 
			
		||||
            if (ir * BM + loadc_a + l < p.M && block + loadr_a < end_k) {
 | 
			
		||||
                buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(data_a[pos_a + (loadc_a + l) * p.stride_a + loadr_a]);
 | 
			
		||||
            } else {
 | 
			
		||||
                buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(0.0f);
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
#elif defined(DATA_A_Q4_0)
 | 
			
		||||
            const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
 | 
			
		||||
            const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
 | 
			
		||||
 | 
			
		||||
            const uint ib = idx / 16;
 | 
			
		||||
            const uint iqs = idx & 0xF;
 | 
			
		||||
 | 
			
		||||
            const float d = float(data_a[ib].d);
 | 
			
		||||
            const uint vui = uint(data_a[ib].qs[iqs]);
 | 
			
		||||
            const vec2 v = (vec2(vui & 0xF, vui >> 4) - 8.0f) * d;
 | 
			
		||||
 | 
			
		||||
            buf_a[buf_idx     ] = FLOAT_TYPE(v.x);
 | 
			
		||||
            buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
 | 
			
		||||
#elif defined(DATA_A_Q4_1)
 | 
			
		||||
            const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
 | 
			
		||||
            const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
 | 
			
		||||
 | 
			
		||||
            const uint ib = idx / 16;
 | 
			
		||||
            const uint iqs = idx & 0xF;
 | 
			
		||||
 | 
			
		||||
            const float d = float(data_a[ib].d);
 | 
			
		||||
            const float m = float(data_a[ib].m);
 | 
			
		||||
            const uint vui = uint(data_a[ib].qs[iqs]);
 | 
			
		||||
            const vec2 v = vec2(vui & 0xF, vui >> 4) * d + m;
 | 
			
		||||
 | 
			
		||||
            buf_a[buf_idx     ] = FLOAT_TYPE(v.x);
 | 
			
		||||
            buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
 | 
			
		||||
#elif defined(DATA_A_Q5_0)
 | 
			
		||||
            const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
 | 
			
		||||
            const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
 | 
			
		||||
 | 
			
		||||
            const uint ib = idx / 16;
 | 
			
		||||
            const uint iqs = idx & 0xF;
 | 
			
		||||
 | 
			
		||||
            const float d = float(data_a[ib].d);
 | 
			
		||||
            const uint uint_qh = uint(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0];
 | 
			
		||||
            const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
 | 
			
		||||
            const uint vui = uint(data_a[ib].qs[iqs]);
 | 
			
		||||
            const vec2 v = (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d;
 | 
			
		||||
 | 
			
		||||
            buf_a[buf_idx     ] = FLOAT_TYPE(v.x);
 | 
			
		||||
            buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
 | 
			
		||||
#elif defined(DATA_A_Q5_1)
 | 
			
		||||
            const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
 | 
			
		||||
            const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
 | 
			
		||||
 | 
			
		||||
            const uint ib = idx / 16;
 | 
			
		||||
            const uint iqs = idx & 0xF;
 | 
			
		||||
 | 
			
		||||
            const float d = float(data_a[ib].d);
 | 
			
		||||
            const float m = float(data_a[ib].m);
 | 
			
		||||
            const uint uint_qh = data_a[ib].qh;
 | 
			
		||||
            const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
 | 
			
		||||
            const uint vui = uint(data_a[ib].qs[iqs]);
 | 
			
		||||
            const vec2 v = vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m;
 | 
			
		||||
 | 
			
		||||
            buf_a[buf_idx     ] = FLOAT_TYPE(v.x);
 | 
			
		||||
            buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
 | 
			
		||||
#elif defined(DATA_A_Q8_0)
 | 
			
		||||
            const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
 | 
			
		||||
            const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
 | 
			
		||||
 | 
			
		||||
            const uint ib = idx / 16;
 | 
			
		||||
            const uint iqs = (idx & 0xF) * 2;
 | 
			
		||||
 | 
			
		||||
            const float d = float(data_a[ib].d);
 | 
			
		||||
            const vec2 v = vec2(int(data_a[ib].qs[iqs]), int(data_a[ib].qs[iqs + 1])) * d;
 | 
			
		||||
 | 
			
		||||
            buf_a[buf_idx    ] = FLOAT_TYPE(v.x);
 | 
			
		||||
            buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);
 | 
			
		||||
#elif defined(DATA_A_Q2_K)
 | 
			
		||||
            const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
 | 
			
		||||
            const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
 | 
			
		||||
 | 
			
		||||
            const uint ib = idx / 128;                         // 2 values per idx
 | 
			
		||||
            const uint iqs = idx % 128;                        // 0..127
 | 
			
		||||
 | 
			
		||||
            const uint qsi = (iqs / 64) * 32 + (iqs % 16) * 2; // 0,2,4..30
 | 
			
		||||
            const uint scalesi = iqs / 8;                      // 0..15
 | 
			
		||||
            const uint qsshift = ((iqs % 64) / 16) * 2;        // 0,2,4,6
 | 
			
		||||
 | 
			
		||||
            const uvec2 qs = uvec2(data_a[ib].qs[qsi], data_a[ib].qs[qsi + 1]);
 | 
			
		||||
            const uint scales = data_a[ib].scales[scalesi];
 | 
			
		||||
            const vec2 d = vec2(data_a[ib].d);
 | 
			
		||||
 | 
			
		||||
            const vec2 v = d.x * float(scales & 0xF) * vec2((qs >> qsshift) & 3) - d.y * float(scales >> 4);
 | 
			
		||||
 | 
			
		||||
            buf_a[buf_idx    ] = FLOAT_TYPE(v.x);
 | 
			
		||||
            buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);
 | 
			
		||||
#elif defined(DATA_A_Q3_K)
 | 
			
		||||
            const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
 | 
			
		||||
            const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
 | 
			
		||||
 | 
			
		||||
            const uint ib = idx / 128;                   // 2 values per idx
 | 
			
		||||
            const uint iqs = idx % 128;                  // 0..127
 | 
			
		||||
 | 
			
		||||
            const uint n = iqs / 64;                     // 0,1
 | 
			
		||||
            const uint qsi = n * 32 + (iqs % 16) * 2;    // 0,2,4..62
 | 
			
		||||
            const uint hmi =          (iqs % 16) * 2;    // 0,2,4..30
 | 
			
		||||
            const uint j = (iqs % 64) / 4;               // 0..3
 | 
			
		||||
            const uint is = iqs / 8;                     // 0..15
 | 
			
		||||
            const uint halfsplit = ((iqs % 64) / 16);    // 0,1,2,3
 | 
			
		||||
            const uint qsshift = halfsplit * 2;          // 0,2,4,6
 | 
			
		||||
            const uint m = 1 << (4 * n + halfsplit);     // 1,2,4,8,16,32,64,128
 | 
			
		||||
 | 
			
		||||
            const int8_t us = int8_t(is <  4 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+8] >> 0) & 3) << 4) :
 | 
			
		||||
                                    is <  8 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+4] >> 2) & 3) << 4) :
 | 
			
		||||
                                    is < 12 ? (data_a[ib].scales[is-8] >>  4) | (((data_a[ib].scales[is+0] >> 4) & 3) << 4) :
 | 
			
		||||
                                            (data_a[ib].scales[is-8] >>  4) | (((data_a[ib].scales[is-4] >> 6) & 3) << 4));
 | 
			
		||||
            const float dl = float(data_a[ib].d) * float(us - 32);
 | 
			
		||||
 | 
			
		||||
            buf_a[buf_idx    ] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi    ] >> qsshift) & 3) - (((data_a[ib].hmask[hmi    ] & m) != 0) ? 0 : 4)));
 | 
			
		||||
            buf_a[buf_idx + 1] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi + 1] >> qsshift) & 3) - (((data_a[ib].hmask[hmi + 1] & m) != 0) ? 0 : 4)));
 | 
			
		||||
#elif defined(DATA_A_Q4_K)
 | 
			
		||||
            const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
 | 
			
		||||
            const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
 | 
			
		||||
 | 
			
		||||
            const uint ib = idx / 128;                 // 2 values per idx
 | 
			
		||||
            const uint iqs = idx % 128;                // 0..127
 | 
			
		||||
 | 
			
		||||
            const uint n = iqs / 32;                   // 0,1,2,3
 | 
			
		||||
            const uint b = (iqs % 32) / 16;            // 0,1
 | 
			
		||||
            const uint is = 2 * n + b;                 // 0..7
 | 
			
		||||
            const uint qsi = n * 32 + (iqs % 16) * 2;  // 0,2,4..126
 | 
			
		||||
 | 
			
		||||
            const vec2 loadd = vec2(data_a[ib].d);
 | 
			
		||||
 | 
			
		||||
            uint8_t sc;
 | 
			
		||||
            uint8_t mbyte;
 | 
			
		||||
            if (is < 4) {
 | 
			
		||||
                sc    = uint8_t(data_a[ib].scales[is    ] & 63);
 | 
			
		||||
                mbyte = uint8_t(data_a[ib].scales[is + 4] & 63);
 | 
			
		||||
            } else {
 | 
			
		||||
                sc    = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4));
 | 
			
		||||
                mbyte = uint8_t((data_a[ib].scales[is + 4] >>  4) | ((data_a[ib].scales[is    ] >> 6) << 4));
 | 
			
		||||
            }
 | 
			
		||||
            const float d = loadd.x * sc;
 | 
			
		||||
            const float m = -loadd.y * mbyte;
 | 
			
		||||
 | 
			
		||||
            buf_a[buf_idx    ] = FLOAT_TYPE(fma(d, float((data_a[ib].qs[qsi    ] >> (b * 4)) & 0xF), m));
 | 
			
		||||
            buf_a[buf_idx + 1] = FLOAT_TYPE(fma(d, float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF), m));
 | 
			
		||||
#elif defined(DATA_A_Q5_K)
 | 
			
		||||
            const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
 | 
			
		||||
            const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
 | 
			
		||||
 | 
			
		||||
            const uint ib = idx / 128;                 // 2 values per idx
 | 
			
		||||
            const uint iqs = idx % 128;                // 0..127
 | 
			
		||||
 | 
			
		||||
            const uint n = iqs / 32;                   // 0,1,2,3
 | 
			
		||||
            const uint b = (iqs % 32) / 16;            // 0,1
 | 
			
		||||
            const uint is = 2 * n + b;                 // 0..7
 | 
			
		||||
            const uint qsi = n * 32 + (iqs % 16) * 2;  // 0,2,4..126
 | 
			
		||||
            const uint qhi = (iqs % 16) * 2;           // 0,2,4..30
 | 
			
		||||
 | 
			
		||||
            const uint8_t hm = uint8_t(1 << (iqs / 16));
 | 
			
		||||
 | 
			
		||||
            const vec2 loadd = vec2(data_a[ib].d);
 | 
			
		||||
 | 
			
		||||
            uint8_t sc;
 | 
			
		||||
            uint8_t mbyte;
 | 
			
		||||
            if (is < 4) {
 | 
			
		||||
                sc    = uint8_t(data_a[ib].scales[is    ] & 63);
 | 
			
		||||
                mbyte = uint8_t(data_a[ib].scales[is + 4] & 63);
 | 
			
		||||
            } else {
 | 
			
		||||
                sc    = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4));
 | 
			
		||||
                mbyte = uint8_t((data_a[ib].scales[is + 4] >>  4) | ((data_a[ib].scales[is    ] >> 6) << 4));
 | 
			
		||||
            }
 | 
			
		||||
            const float d = loadd.x * sc;
 | 
			
		||||
            const float m = -loadd.y * mbyte;
 | 
			
		||||
 | 
			
		||||
            buf_a[buf_idx    ] = FLOAT_TYPE(fma(d, float((data_a[ib].qs[qsi    ] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi    ] & hm) != 0 ? 16 : 0), m));
 | 
			
		||||
            buf_a[buf_idx + 1] = FLOAT_TYPE(fma(d, float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi + 1] & hm) != 0 ? 16 : 0), m));
 | 
			
		||||
#elif defined(DATA_A_Q6_K)
 | 
			
		||||
            const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
 | 
			
		||||
            const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
 | 
			
		||||
 | 
			
		||||
            const uint ib = idx / 128;                  // 2 values per idx
 | 
			
		||||
            const uint iqs = idx % 128;                 // 0..127
 | 
			
		||||
 | 
			
		||||
            const uint n = iqs / 64;                    // 0,1
 | 
			
		||||
            const uint b = (iqs % 64) / 32;             // 0,1
 | 
			
		||||
            const uint is_b = (iqs % 16) / 8;           // 0,1
 | 
			
		||||
            const uint qhshift = ((iqs % 64) / 16) * 2; // 0,2,4,6
 | 
			
		||||
            const uint is = 8 * n + qhshift + is_b;     // 0..15
 | 
			
		||||
            const uint qsi = n * 64 + (iqs % 32) * 2;   // 0,2,4..126
 | 
			
		||||
            const uint qhi = n * 32 + (iqs % 16) * 2;   // 0,2,4..62
 | 
			
		||||
 | 
			
		||||
            const float dscale = float(data_a[ib].d) * float(data_a[ib].scales[is]);
 | 
			
		||||
 | 
			
		||||
            buf_a[buf_idx    ] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi    ] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi    ] >> qhshift) & 3) << 4)) - 32));
 | 
			
		||||
            buf_a[buf_idx + 1] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi + 1] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi + 1] >> qhshift) & 3) << 4)) - 32));
 | 
			
		||||
#elif defined(DATA_A_IQ4_NL)
 | 
			
		||||
            const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
 | 
			
		||||
            const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
 | 
			
		||||
 | 
			
		||||
            const uint ib = idx / 16;
 | 
			
		||||
            const uint iqs = idx & 0xF;
 | 
			
		||||
 | 
			
		||||
            const float d = float(data_a[ib].d);
 | 
			
		||||
            const uint vui = uint(data_a[ib].qs[iqs]);
 | 
			
		||||
            const vec2 v = vec2(kvalues_iq4nl[vui & 0xF], kvalues_iq4nl[vui >> 4]) * d;
 | 
			
		||||
 | 
			
		||||
            buf_a[buf_idx     ] = FLOAT_TYPE(v.x);
 | 
			
		||||
            buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
 | 
			
		||||
#endif
 | 
			
		||||
        }
 | 
			
		||||
        [[unroll]] for (uint l = 0; l < BN; l += loadstride_b) {
 | 
			
		||||
#if LOAD_VEC_B == 8
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
            const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l];
 | 
			
		||||
            const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b;
 | 
			
		||||
#else
 | 
			
		||||
            const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b;
 | 
			
		||||
#endif
 | 
			
		||||
            const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B;
 | 
			
		||||
            buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx][0].x);
 | 
			
		||||
            buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx][0].y);
 | 
			
		||||
            buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx][0].z);
 | 
			
		||||
            buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx][0].w);
 | 
			
		||||
            buf_b[buf_idx + 4] = FLOAT_TYPE(data_b[idx][1].x);
 | 
			
		||||
            buf_b[buf_idx + 5] = FLOAT_TYPE(data_b[idx][1].y);
 | 
			
		||||
            buf_b[buf_idx + 6] = FLOAT_TYPE(data_b[idx][1].z);
 | 
			
		||||
            buf_b[buf_idx + 7] = FLOAT_TYPE(data_b[idx][1].w);
 | 
			
		||||
#elif LOAD_VEC_B == 4
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
            const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l];
 | 
			
		||||
            const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b;
 | 
			
		||||
#else
 | 
			
		||||
            const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b;
 | 
			
		||||
#endif
 | 
			
		||||
            const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B;
 | 
			
		||||
            buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx].x);
 | 
			
		||||
            buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx].y);
 | 
			
		||||
            buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx].z);
 | 
			
		||||
            buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx].w);
 | 
			
		||||
#elif !MUL_MAT_ID
 | 
			
		||||
            if (ic * BN + loadc_b + l < p.N && block + loadr_b < end_k) {
 | 
			
		||||
                buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + (loadc_b + l) * p.stride_b + loadr_b]);
 | 
			
		||||
            } else {
 | 
			
		||||
                buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f);
 | 
			
		||||
            }
 | 
			
		||||
#else
 | 
			
		||||
            const uint row_i = ic * BN + loadc_b + l;
 | 
			
		||||
            if (row_i < _ne1) {
 | 
			
		||||
                const u16vec2 row_idx = row_ids[row_i];
 | 
			
		||||
                buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + row_idx.y * p.batch_stride_b + (row_idx.x % p.ne11) * p.stride_b + loadr_b]);
 | 
			
		||||
            } else {
 | 
			
		||||
                buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f);
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        barrier();
 | 
			
		||||
 | 
			
		||||
        pos_a += BK / LOAD_VEC_A;
 | 
			
		||||
        pos_b += BK / LOAD_VEC_B;
 | 
			
		||||
 | 
			
		||||
        for (uint i = 0; i < BK; i++) {
 | 
			
		||||
            // Load from shared into cache
 | 
			
		||||
            [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
 | 
			
		||||
                [[unroll]] for (uint j = 0; j < TM; j++) {
 | 
			
		||||
                    cache_a[wsir * TM + j] = buf_a[(warp_r * WM + wsir * WSUBM + tiwr * TM + j) * (BK+1) + i];
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
 | 
			
		||||
                [[unroll]] for (uint j = 0; j < TN; j++) {
 | 
			
		||||
                    cache_b[wsic * TN + j] = buf_b[(warp_c * WN + wsic * WSUBN + tiwc * TN + j) * (BK+1) + i];
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
 | 
			
		||||
                [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
 | 
			
		||||
                    [[unroll]] for (uint cc = 0; cc < TN; cc++) {
 | 
			
		||||
                        [[unroll]] for (uint cr = 0; cr < TM; cr++) {
 | 
			
		||||
                            const uint sums_idx = (wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr;
 | 
			
		||||
                            sums[sums_idx] = fma(float(cache_a[wsir * TM + cr]), float(cache_b[wsic * TN + cc]), sums[sums_idx]);
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint dr = ir * BM + warp_r * WM;
 | 
			
		||||
    const uint dc = ic * BN + warp_c * WN;
 | 
			
		||||
 | 
			
		||||
#ifndef MUL_MAT_ID
 | 
			
		||||
    const uint offsets = batch_idx * p.batch_stride_d + ik * p.batch_stride_d * gl_NumWorkGroups.z;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
 | 
			
		||||
        [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
 | 
			
		||||
 | 
			
		||||
            const uint dr_warp = dr + wsir * WSUBM + tiwr * TM;
 | 
			
		||||
            const uint dc_warp = dc + wsic * WSUBN + tiwc * TN;
 | 
			
		||||
            [[unroll]] for (uint cc = 0; cc < TN; cc++) {
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
                const uint row_i = dc_warp + cc;
 | 
			
		||||
                if (row_i >= _ne1) break;
 | 
			
		||||
 | 
			
		||||
                const u16vec2 row_idx = row_ids[row_i];
 | 
			
		||||
#endif
 | 
			
		||||
                [[unroll]] for (uint cr = 0; cr < TM; cr++) {
 | 
			
		||||
#ifdef MUL_MAT_ID
 | 
			
		||||
                    data_d[row_idx.y * p.batch_stride_d + row_idx.x * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]);
 | 
			
		||||
#else
 | 
			
		||||
                    if (dr_warp + cr < p.M && dc_warp + cc < p.N) {
 | 
			
		||||
                        data_d[offsets + (dc_warp + cc) * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]);
 | 
			
		||||
                    }
 | 
			
		||||
#endif
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										44
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/norm.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										44
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/norm.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,44 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "generic_head.comp"
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
#define BLOCK_SIZE 512
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
shared vec2 sum[BLOCK_SIZE];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    sum[tid] = vec2(0.0f, 0.0f);
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
 | 
			
		||||
        const float xi = float(data_a[row*p.KX + col]);
 | 
			
		||||
        sum[tid].x += xi;
 | 
			
		||||
        sum[tid].y += xi * xi;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // sum up partial sums and write back result
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            sum[tid] += sum[tid + s];
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const float mean = sum[0].x / p.KX;
 | 
			
		||||
    const float var = sum[0].y / p.KX - mean * mean;
 | 
			
		||||
    const float inv_std = inversesqrt(var + p.param1);
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
 | 
			
		||||
        data_d[row*p.KX + col] = D_TYPE((float(data_a[row*p.KX + col]) - mean) * inv_std);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										28
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/pad.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/pad.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,28 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
#include "generic_unary_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    if (idx >= p.ne) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint i3 = idx / (p.ne12*p.ne11*p.ne10);
 | 
			
		||||
    const uint i3_offset = i3 * p.ne12*p.ne11*p.ne10;
 | 
			
		||||
    const uint i2 = (idx - i3_offset) / (p.ne11*p.ne10);
 | 
			
		||||
    const uint i2_offset = i2*p.ne11*p.ne10;
 | 
			
		||||
    const uint i1 = (idx - i3_offset - i2_offset) / p.ne10;
 | 
			
		||||
    const uint i0 = idx - i3_offset - i2_offset - i1*p.ne10;
 | 
			
		||||
 | 
			
		||||
    const uint src0_idx = i3*p.nb03 + i2*p.nb02 + i1*p.nb01 + i0*p.nb00;
 | 
			
		||||
    const uint dst_idx = i3*p.nb13 + i2*p.nb12 + i1*p.nb11 + i0*p.nb10;
 | 
			
		||||
 | 
			
		||||
    const bool is_src0 = i0 < p.ne00 && i1 < p.ne01 && i2 < p.ne02 && i3 < p.ne03;
 | 
			
		||||
 | 
			
		||||
    data_d[p.d_offset + dst_idx] = D_TYPE(is_src0 ? data_a[src0_idx] : 0.0f);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										74
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/pool2d.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/pool2d.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,74 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
 | 
			
		||||
layout(push_constant) uniform parameter {
 | 
			
		||||
    uint IW; uint IH;
 | 
			
		||||
    uint OW; uint OH;
 | 
			
		||||
    uint OC;
 | 
			
		||||
    uint pelements;
 | 
			
		||||
    uint op;
 | 
			
		||||
    int k0; int k1;
 | 
			
		||||
    int s0; int s1;
 | 
			
		||||
    int p0; int p1;
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
#define BLOCK_SIZE 512
 | 
			
		||||
#define FLT_MAX 3.402823466e+38F
 | 
			
		||||
#define OP_POOL_MAX 0u
 | 
			
		||||
#define OP_POOL_AVG 1u
 | 
			
		||||
 | 
			
		||||
layout (local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout(binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout(binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint idx = gl_GlobalInvocationID.x;
 | 
			
		||||
    if (idx >= p.pelements) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint O_HW = p.OW * p.OH;
 | 
			
		||||
 | 
			
		||||
    const uint nc = idx / O_HW;
 | 
			
		||||
    const uint cur_oh = (idx % O_HW) / p.OW;
 | 
			
		||||
    const uint cur_ow = (idx % O_HW) % p.OW;
 | 
			
		||||
 | 
			
		||||
    const int start_h = int(cur_oh) * p.s0 - p.p0;
 | 
			
		||||
    const uint bh = max(start_h, 0);
 | 
			
		||||
    const uint eh = min(start_h + p.k0, p.IH);
 | 
			
		||||
 | 
			
		||||
    const int start_w = int(cur_ow) * p.s1 - p.p1;
 | 
			
		||||
    const uint bw = max(start_w, 0);
 | 
			
		||||
    const uint ew = min(start_w + p.k1, p.IW);
 | 
			
		||||
 | 
			
		||||
    const float scale = 1.0 / float(p.k0 * p.k1);
 | 
			
		||||
    float res;
 | 
			
		||||
 | 
			
		||||
    if (p.op == OP_POOL_AVG) {
 | 
			
		||||
        res = 0.0;
 | 
			
		||||
    } else if (p.op == OP_POOL_MAX) {
 | 
			
		||||
        res = -FLT_MAX;
 | 
			
		||||
    } else {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #pragma unroll
 | 
			
		||||
    for (uint i = bh; i < eh; i++) {
 | 
			
		||||
        #pragma unroll
 | 
			
		||||
        for (uint j = bw; j < ew; j++) {
 | 
			
		||||
            const float cur = D_TYPE(data_a[nc * p.IH * p.IW + i * p.IW + j]);
 | 
			
		||||
 | 
			
		||||
            if (p.op == OP_POOL_AVG) {
 | 
			
		||||
                res += cur * scale;
 | 
			
		||||
            } else if (p.op == OP_POOL_MAX) {
 | 
			
		||||
                res = max(res, cur);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    data_d[nc * O_HW + cur_oh * p.OW + cur_ow] = res;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										21
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/relu.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/relu.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,21 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "generic_head.comp"
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    if (i >= p.KX) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    data_d[i] = max(float(data_a[i]), 0);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										26
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/repeat.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/repeat.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,26 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
#include "generic_unary_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
uint src0_idx_mod(uint idx) {
 | 
			
		||||
    const uint i13 = idx / (p.ne12*p.ne11*p.ne10);
 | 
			
		||||
    const uint i13_offset = i13 * p.ne12*p.ne11*p.ne10;
 | 
			
		||||
    const uint i12 = (idx - i13_offset) / (p.ne11*p.ne10);
 | 
			
		||||
    const uint i12_offset = i12*p.ne11*p.ne10;
 | 
			
		||||
    const uint i11 = (idx - i13_offset - i12_offset) / p.ne10;
 | 
			
		||||
    const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10;
 | 
			
		||||
    return (i13 % p.ne03)*p.nb03 + (i12 % p.ne02)*p.nb02 + (i11 % p.ne01)*p.nb01 + (i10 % p.ne00)*p.nb00;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint idx = get_idx();
 | 
			
		||||
 | 
			
		||||
    if (idx >= p.ne) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    data_d[p.d_offset + dst_idx(idx)] = D_TYPE(data_a[src0_idx_mod(idx)]);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										42
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/rms_norm.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										42
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/rms_norm.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,42 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "generic_head.comp"
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
#define BLOCK_SIZE 512
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
shared FLOAT_TYPE sum[BLOCK_SIZE];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    sum[tid] = FLOAT_TYPE(0.0f); // partial sum for thread in warp
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
 | 
			
		||||
        const FLOAT_TYPE xi = FLOAT_TYPE(data_a[row*p.KX + col]);
 | 
			
		||||
        sum[tid] += xi * xi;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // sum up partial sums and write back result
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            sum[tid] += sum[tid + s];
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const FLOAT_TYPE mean = sum[0] / FLOAT_TYPE(p.KX);
 | 
			
		||||
    const FLOAT_TYPE scale = inversesqrt(mean + FLOAT_TYPE(p.param1));
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
 | 
			
		||||
        data_d[row*p.KX + col] = D_TYPE(scale * FLOAT_TYPE(data_a[row*p.KX + col]));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										44
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/rope_head.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										44
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/rope_head.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,44 @@
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 1, local_size_y = 256, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) readonly buffer Y {int data_pos[];};
 | 
			
		||||
layout (binding = 2) readonly buffer Z {float data_ff[];};
 | 
			
		||||
layout (binding = 3) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter {
 | 
			
		||||
    uint ncols;
 | 
			
		||||
    uint n_dims;
 | 
			
		||||
    float freq_scale;
 | 
			
		||||
    uint p_delta_rows;
 | 
			
		||||
    float freq_base;
 | 
			
		||||
    float ext_factor;
 | 
			
		||||
    float attn_factor;
 | 
			
		||||
    float corr_dims[2];
 | 
			
		||||
    float theta_scale;
 | 
			
		||||
    uint has_ff;
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
float rope_yarn_ramp(const float low, const float high, const uint i0) {
 | 
			
		||||
    const float y = (i0 / 2 - low) / max(0.001f, high - low);
 | 
			
		||||
    return 1.0f - min(1.0f, max(0.0f, y));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void rope_yarn(const float theta_extrap, const uint i0, out float cos_theta, out float sin_theta) {
 | 
			
		||||
    float mscale = p.attn_factor;
 | 
			
		||||
    // Get n-d rotational scaling corrected for extrapolation
 | 
			
		||||
    float theta_interp = p.freq_scale * theta_extrap;
 | 
			
		||||
    float theta = theta_interp;
 | 
			
		||||
    if (p.ext_factor != 0.0f) {
 | 
			
		||||
        float ramp_mix = rope_yarn_ramp(p.corr_dims[0], p.corr_dims[1], i0) * p.ext_factor;
 | 
			
		||||
        theta = theta_interp * (1 - ramp_mix) + theta_extrap * ramp_mix;
 | 
			
		||||
 | 
			
		||||
        // Get n-d magnitude scaling corrected for interpolation
 | 
			
		||||
        mscale *= 1.0f + 0.1f * log(1.0f / p.freq_scale);
 | 
			
		||||
    }
 | 
			
		||||
    cos_theta = cos(theta) * mscale;
 | 
			
		||||
    sin_theta = sin(theta) * mscale;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										37
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/rope_neox.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/rope_neox.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,37 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "rope_head.comp"
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint col = gl_GlobalInvocationID.y * 2;
 | 
			
		||||
    const uint row = gl_GlobalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    if (col >= p.ncols) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (col >= p.n_dims) {
 | 
			
		||||
        const uint i = row*p.ncols + col;
 | 
			
		||||
 | 
			
		||||
        data_d[i + 0] = data_a[i + 0];
 | 
			
		||||
        data_d[i + 1] = data_a[i + 1];
 | 
			
		||||
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint i  = row*p.ncols + col/2;
 | 
			
		||||
    const uint i2 = row/p.p_delta_rows;
 | 
			
		||||
 | 
			
		||||
    const float theta_base = data_pos[i2] * pow(p.theta_scale, col/2.0f);
 | 
			
		||||
 | 
			
		||||
    const float freq_factor = p.has_ff != 0 ? data_ff[col/2] : 1.0f;
 | 
			
		||||
 | 
			
		||||
    float cos_theta, sin_theta;
 | 
			
		||||
    rope_yarn(theta_base / freq_factor, col, cos_theta, sin_theta);
 | 
			
		||||
 | 
			
		||||
    const float x0 = float(data_a[i + 0]);
 | 
			
		||||
    const float x1 = float(data_a[i + p.n_dims/2]);
 | 
			
		||||
 | 
			
		||||
    data_d[i + 0]        = D_TYPE(x0*cos_theta - x1*sin_theta);
 | 
			
		||||
    data_d[i + p.n_dims/2] = D_TYPE(x0*sin_theta + x1*cos_theta);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										37
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/rope_norm.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/rope_norm.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,37 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "rope_head.comp"
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint col = gl_GlobalInvocationID.y * 2;
 | 
			
		||||
    const uint row = gl_GlobalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    if (col >= p.ncols) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (col >= p.n_dims) {
 | 
			
		||||
        const uint i = row*p.ncols + col;
 | 
			
		||||
 | 
			
		||||
        data_d[i + 0] = data_a[i + 0];
 | 
			
		||||
        data_d[i + 1] = data_a[i + 1];
 | 
			
		||||
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint i = row*p.ncols + col;
 | 
			
		||||
    const uint i2 = row/p.p_delta_rows;
 | 
			
		||||
 | 
			
		||||
    const float theta_base = data_pos[i2] * pow(p.theta_scale, col/2.0f);
 | 
			
		||||
 | 
			
		||||
    const float freq_factor = p.has_ff != 0 ? data_ff[col/2] : 1.0f;
 | 
			
		||||
 | 
			
		||||
    float cos_theta, sin_theta;
 | 
			
		||||
    rope_yarn(theta_base / freq_factor, col, cos_theta, sin_theta);
 | 
			
		||||
 | 
			
		||||
    const float x0 = float(data_a[i + 0]);
 | 
			
		||||
    const float x1 = float(data_a[i + 1]);
 | 
			
		||||
 | 
			
		||||
    data_d[i + 0] = D_TYPE(x0*cos_theta - x1*sin_theta);
 | 
			
		||||
    data_d[i + 1] = D_TYPE(x0*sin_theta + x1*cos_theta);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										24
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/scale.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										24
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/scale.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,24 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
#include "generic_unary_head.comp"
 | 
			
		||||
 | 
			
		||||
const uint num_threads = 128;
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    uint idx = get_idx();
 | 
			
		||||
 | 
			
		||||
    // num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
 | 
			
		||||
    const uint num_iter = 4;
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint i = 0; i < num_iter; ++i) {
 | 
			
		||||
        if (idx >= p.ne) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        data_d[p.d_offset + idx] = D_TYPE(FLOAT_TYPE(data_a[idx]) * FLOAT_TYPE(p.param1));
 | 
			
		||||
        idx += num_threads;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										22
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/silu.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/silu.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "generic_head.comp"
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    if (i >= p.KX) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const float xi = float(data_a[i]);
 | 
			
		||||
    data_d[i] = D_TYPE(xi / (1.0f + exp(-xi)));
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										17
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/sin.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/sin.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,17 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
#include "generic_unary_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint idx = get_idx();
 | 
			
		||||
 | 
			
		||||
    if (idx >= p.ne) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(idx)]);
 | 
			
		||||
    data_d[p.d_offset + dst_idx(idx)] = D_TYPE(sin(val));
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										106
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/soft_max.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										106
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/soft_max.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,106 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter
 | 
			
		||||
{
 | 
			
		||||
    uint KX;
 | 
			
		||||
    uint KY;
 | 
			
		||||
    float scale;
 | 
			
		||||
    float max_bias;
 | 
			
		||||
    float m0;
 | 
			
		||||
    float m1;
 | 
			
		||||
    uint n_head_log2;
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
#define BLOCK_SIZE 512
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) readonly buffer Y {B_TYPE data_b[];};
 | 
			
		||||
layout (binding = 2) buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
shared FLOAT_TYPE vals[BLOCK_SIZE];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint tid = gl_LocalInvocationID.x;
 | 
			
		||||
    const uint rowx = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
 | 
			
		||||
    const uint rowy = rowx % p.KY;
 | 
			
		||||
 | 
			
		||||
    float slope = 1.0f;
 | 
			
		||||
 | 
			
		||||
    // ALiBi
 | 
			
		||||
    if (p.max_bias > 0.0f) {
 | 
			
		||||
        const uint h = rowx/p.KY; // head index
 | 
			
		||||
 | 
			
		||||
        const float base = h < p.n_head_log2 ? p.m0 : p.m1;
 | 
			
		||||
        const uint   exp  = h < p.n_head_log2 ? h + 1 : 2*(h - p.n_head_log2) + 1;
 | 
			
		||||
 | 
			
		||||
        slope = pow(base, exp);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Find max
 | 
			
		||||
    FLOAT_TYPE max_val = uintBitsToFloat(0xFF800000);
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint col0 = 0; col0 < p.KX; col0 += BLOCK_SIZE) {
 | 
			
		||||
        const uint col = col0 + tid;
 | 
			
		||||
 | 
			
		||||
        if (col >= p.KX) {
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        max_val = max(max_val, FLOAT_TYPE(data_a[rowx * p.KX + col]) * p.scale + (p.KY > 0 ? slope * FLOAT_TYPE(data_b[rowy * p.KX + col]) : FLOAT_TYPE(0.0f)));
 | 
			
		||||
    }
 | 
			
		||||
    vals[tid] = max_val;
 | 
			
		||||
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            vals[tid] = max(vals[tid], vals[tid + s]);
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    max_val = vals[0];
 | 
			
		||||
    barrier();
 | 
			
		||||
 | 
			
		||||
    // Sum up values
 | 
			
		||||
    vals[tid] = FLOAT_TYPE(0.0f);
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint col0 = 0; col0 < p.KX; col0 += BLOCK_SIZE) {
 | 
			
		||||
        const uint col = col0 + tid;
 | 
			
		||||
 | 
			
		||||
        if (col >= p.KX) {
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const uint i = rowx * p.KX + col;
 | 
			
		||||
        const FLOAT_TYPE val = exp(FLOAT_TYPE(data_a[i]) * p.scale + (p.KY > 0 ? slope * FLOAT_TYPE(data_b[rowy * p.KX + col]) : FLOAT_TYPE(0.0f)) - max_val);
 | 
			
		||||
        vals[tid] += val;
 | 
			
		||||
        data_d[i] = D_TYPE(val);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
 | 
			
		||||
        if (tid < s) {
 | 
			
		||||
            vals[tid] += vals[tid + s];
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const D_TYPE divisor = D_TYPE(vals[0]);
 | 
			
		||||
 | 
			
		||||
    [[unroll]] for (uint col0 = 0; col0 < p.KX; col0 += BLOCK_SIZE) {
 | 
			
		||||
        const uint col = col0 + tid;
 | 
			
		||||
 | 
			
		||||
        if (col >= p.KX) {
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        data_d[rowx*p.KX + col] /= divisor;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										17
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/square.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/square.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,17 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
#include "generic_unary_head.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint idx = get_idx();
 | 
			
		||||
 | 
			
		||||
    if (idx >= p.ne) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(idx)]);
 | 
			
		||||
    data_d[p.d_offset + dst_idx(idx)] = D_TYPE(val * val);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										37
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/sum_rows.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/sum_rows.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,37 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "generic_head.comp"
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
layout (constant_id = 0) const uint BLOCK_SIZE = 32;
 | 
			
		||||
 | 
			
		||||
shared FLOAT_TYPE tmp[BLOCK_SIZE];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
 | 
			
		||||
    const uint col = gl_LocalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    tmp[col] = FLOAT_TYPE(0.0f);
 | 
			
		||||
 | 
			
		||||
    for (uint i = col; i < p.KX; i += BLOCK_SIZE) {
 | 
			
		||||
        tmp[col] += FLOAT_TYPE(data_a[row*p.KX + i]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    barrier();
 | 
			
		||||
    [[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) {
 | 
			
		||||
        if (col < s) {
 | 
			
		||||
            tmp[col] += tmp[col + s];
 | 
			
		||||
        }
 | 
			
		||||
        barrier();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (col == 0) {
 | 
			
		||||
        data_d[row] = D_TYPE(tmp[0]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										21
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/tanh.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/tanh.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,21 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#include "generic_head.comp"
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    if (i >= p.KX) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    data_d[i] = D_TYPE(tanh(data_a[i]));
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										41
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/timestep_embedding.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										41
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/timestep_embedding.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,41 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter
 | 
			
		||||
{
 | 
			
		||||
    uint nb1;
 | 
			
		||||
    uint dim;
 | 
			
		||||
    uint max_period;
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
#extension GL_EXT_control_flow_attributes : enable
 | 
			
		||||
#define BLOCK_SIZE 256
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint i = gl_WorkGroupID.y;
 | 
			
		||||
    const uint j = gl_GlobalInvocationID.x;
 | 
			
		||||
    const uint d_offset = i * p.nb1;
 | 
			
		||||
 | 
			
		||||
    if (p.dim % 2 != 0 && j == ((p.dim + 1) / 2)) {
 | 
			
		||||
        data_d[d_offset + p.dim] = 0.f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint half_dim = p.dim / 2;
 | 
			
		||||
    if (j >= half_dim) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const float timestep = float(data_a[i]);
 | 
			
		||||
    const float freq = float(exp(-log(p.max_period) * j / half_dim));
 | 
			
		||||
    const float arg = timestep * freq;
 | 
			
		||||
    data_d[d_offset + j] = D_TYPE(cos(arg));
 | 
			
		||||
    data_d[d_offset + j + half_dim] = D_TYPE(sin(arg));
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										200
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/types.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										200
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/types.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,200 @@
 | 
			
		||||
#if !defined(DATA_A_F32) && !defined(DATA_A_F16)
 | 
			
		||||
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_F32)
 | 
			
		||||
#define QUANT_K 1
 | 
			
		||||
#define QUANT_R 1
 | 
			
		||||
 | 
			
		||||
#if !defined(LOAD_VEC_A) || LOAD_VEC_A == 1
 | 
			
		||||
#define A_TYPE float
 | 
			
		||||
#elif LOAD_VEC_A == 4
 | 
			
		||||
#define A_TYPE vec4
 | 
			
		||||
#elif LOAD_VEC_A == 8
 | 
			
		||||
#define A_TYPE mat2x4
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_F16)
 | 
			
		||||
#define QUANT_K 1
 | 
			
		||||
#define QUANT_R 1
 | 
			
		||||
 | 
			
		||||
#if !defined(LOAD_VEC_A) || LOAD_VEC_A == 1
 | 
			
		||||
#define A_TYPE float16_t
 | 
			
		||||
#elif LOAD_VEC_A == 4
 | 
			
		||||
#define A_TYPE f16vec4
 | 
			
		||||
#elif LOAD_VEC_A == 8
 | 
			
		||||
#define A_TYPE f16mat2x4
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q4_0)
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#define QUANT_K 32
 | 
			
		||||
#define QUANT_R 2
 | 
			
		||||
 | 
			
		||||
struct block_q4_0
 | 
			
		||||
{
 | 
			
		||||
    float16_t d;
 | 
			
		||||
    uint8_t qs[16];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define A_TYPE block_q4_0
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q4_1)
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#define QUANT_K 32
 | 
			
		||||
#define QUANT_R 2
 | 
			
		||||
 | 
			
		||||
struct block_q4_1
 | 
			
		||||
{
 | 
			
		||||
    float16_t d;
 | 
			
		||||
    float16_t m;
 | 
			
		||||
    uint8_t qs[16];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define A_TYPE block_q4_1
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q5_0)
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
 | 
			
		||||
#define QUANT_K 32
 | 
			
		||||
#define QUANT_R 2
 | 
			
		||||
 | 
			
		||||
struct block_q5_0
 | 
			
		||||
{
 | 
			
		||||
    float16_t d;
 | 
			
		||||
    uint16_t qh[2];
 | 
			
		||||
    uint8_t qs[16];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define A_TYPE block_q5_0
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q5_1)
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
 | 
			
		||||
#define QUANT_K 32
 | 
			
		||||
#define QUANT_R 2
 | 
			
		||||
 | 
			
		||||
struct block_q5_1
 | 
			
		||||
{
 | 
			
		||||
    float16_t d;
 | 
			
		||||
    float16_t m;
 | 
			
		||||
    uint qh;
 | 
			
		||||
    uint8_t qs[16];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define A_TYPE block_q5_1
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q8_0)
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#define QUANT_K 32
 | 
			
		||||
#define QUANT_R 1
 | 
			
		||||
 | 
			
		||||
struct block_q8_0
 | 
			
		||||
{
 | 
			
		||||
    float16_t d;
 | 
			
		||||
    int8_t qs[32];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define A_TYPE block_q8_0
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// K-quants
 | 
			
		||||
#if defined(DATA_A_Q2_K)
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#define QUANT_K 256
 | 
			
		||||
 | 
			
		||||
struct block_q2_K
 | 
			
		||||
{
 | 
			
		||||
    uint8_t scales[QUANT_K/16];
 | 
			
		||||
    uint8_t qs[QUANT_K/4];
 | 
			
		||||
    f16vec2 d;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define A_TYPE block_q2_K
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q3_K)
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#define QUANT_K 256
 | 
			
		||||
 | 
			
		||||
struct block_q3_K
 | 
			
		||||
{
 | 
			
		||||
    uint8_t hmask[QUANT_K/8];
 | 
			
		||||
    uint8_t qs[QUANT_K/4];
 | 
			
		||||
    uint8_t scales[12];
 | 
			
		||||
    float16_t d;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define A_TYPE block_q3_K
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q4_K)
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#define QUANT_K 256
 | 
			
		||||
 | 
			
		||||
struct block_q4_K
 | 
			
		||||
{
 | 
			
		||||
    f16vec2 d;
 | 
			
		||||
    uint8_t scales[3*QUANT_K/64];
 | 
			
		||||
    uint8_t qs[QUANT_K/2];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define A_TYPE block_q4_K
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q5_K)
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#define QUANT_K 256
 | 
			
		||||
 | 
			
		||||
struct block_q5_K
 | 
			
		||||
{
 | 
			
		||||
    f16vec2 d;
 | 
			
		||||
    uint8_t scales[12];
 | 
			
		||||
    uint8_t qh[QUANT_K/8];
 | 
			
		||||
    uint8_t qs[QUANT_K/2];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define A_TYPE block_q5_K
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_Q6_K)
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#define QUANT_K 256
 | 
			
		||||
 | 
			
		||||
struct block_q6_K
 | 
			
		||||
{
 | 
			
		||||
    uint8_t ql[QUANT_K/2];
 | 
			
		||||
    uint8_t qh[QUANT_K/4];
 | 
			
		||||
    int8_t scales[QUANT_K/16];
 | 
			
		||||
    float16_t d;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define A_TYPE block_q6_K
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// IQuants
 | 
			
		||||
 | 
			
		||||
#if defined(DATA_A_IQ4_NL)
 | 
			
		||||
#extension GL_EXT_shader_16bit_storage : require
 | 
			
		||||
#define QUANT_K 32
 | 
			
		||||
#define QUANT_R 2
 | 
			
		||||
 | 
			
		||||
struct block_iq4_nl
 | 
			
		||||
{
 | 
			
		||||
    float16_t d;
 | 
			
		||||
    uint8_t qs[QUANT_K/2];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define A_TYPE block_iq4_nl
 | 
			
		||||
 | 
			
		||||
const int8_t kvalues_iq4nl[16] = {
 | 
			
		||||
    int8_t(-127), int8_t(-104), int8_t(-83), int8_t(-65), int8_t(-49), int8_t(-35), int8_t(-22), int8_t(-10),
 | 
			
		||||
    int8_t(1), int8_t(13), int8_t(25), int8_t(38), int8_t(53), int8_t(69), int8_t(89), int8_t(113)
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										36
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/upscale.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/upscale.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,36 @@
 | 
			
		||||
#version 450
 | 
			
		||||
 | 
			
		||||
layout (push_constant) uniform parameter
 | 
			
		||||
{
 | 
			
		||||
    uint ne; uint d_offset;
 | 
			
		||||
    uint nb00; uint nb01; uint nb02; uint nb03;
 | 
			
		||||
    uint ne10; uint ne11; uint ne12; uint ne13;
 | 
			
		||||
    float sf0; float sf1; float sf2; float sf3;
 | 
			
		||||
} p;
 | 
			
		||||
 | 
			
		||||
#include "types.comp"
 | 
			
		||||
 | 
			
		||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 | 
			
		||||
 | 
			
		||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 | 
			
		||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    const uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
 | 
			
		||||
 | 
			
		||||
    if (idx >= p.ne) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const uint i10 = idx % p.ne10;
 | 
			
		||||
    const uint i11 = (idx / p.ne10) % p.ne11;
 | 
			
		||||
    const uint i12 = (idx / (p.ne10 * p.ne11)) % p.ne12;
 | 
			
		||||
    const uint i13 = (idx / (p.ne10 * p.ne11 * p.ne12)) % p.ne13;
 | 
			
		||||
 | 
			
		||||
    const uint i00 = uint(i10 / p.sf0);
 | 
			
		||||
    const uint i01 = uint(i11 / p.sf1);
 | 
			
		||||
    const uint i02 = uint(i12 / p.sf2);
 | 
			
		||||
    const uint i03 = uint(i13 / p.sf3);
 | 
			
		||||
 | 
			
		||||
    data_d[p.d_offset + idx] = D_TYPE(data_a[i03 * p.nb03 + i02 * p.nb02 + i01 * p.nb01 + i00 * p.nb00]);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										519
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										519
									
								
								ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,519 @@
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include <iostream>
 | 
			
		||||
#include <fstream>
 | 
			
		||||
#include <sstream>
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <stdexcept>
 | 
			
		||||
#include <array>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <map>
 | 
			
		||||
#include <thread>
 | 
			
		||||
#include <mutex>
 | 
			
		||||
#include <future>
 | 
			
		||||
#include <queue>
 | 
			
		||||
#include <condition_variable>
 | 
			
		||||
#include <cstdio>
 | 
			
		||||
#include <cstring>
 | 
			
		||||
#include <cstdlib>
 | 
			
		||||
#include <cassert>
 | 
			
		||||
#include <sys/stat.h>
 | 
			
		||||
#include <sys/types.h>
 | 
			
		||||
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
    #include <windows.h>
 | 
			
		||||
    #include <direct.h> // For _mkdir on Windows
 | 
			
		||||
    #include <algorithm> // For std::replace on w64devkit
 | 
			
		||||
#else
 | 
			
		||||
    #include <unistd.h>
 | 
			
		||||
    #include <sys/wait.h>
 | 
			
		||||
    #include <fcntl.h>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#define ASYNCIO_CONCURRENCY 64
 | 
			
		||||
 | 
			
		||||
std::mutex lock;
 | 
			
		||||
std::vector<std::pair<std::string, std::string>> shader_fnames;
 | 
			
		||||
 | 
			
		||||
std::string GLSLC = "glslc";
 | 
			
		||||
std::string input_dir = "vulkan-shaders";
 | 
			
		||||
std::string output_dir = "/tmp";
 | 
			
		||||
std::string target_hpp = "ggml-vulkan-shaders.hpp";
 | 
			
		||||
std::string target_cpp = "ggml-vulkan-shaders.cpp";
 | 
			
		||||
bool no_clean = false;
 | 
			
		||||
 | 
			
		||||
const std::vector<std::string> type_names = {
 | 
			
		||||
    "f32",
 | 
			
		||||
    "f16",
 | 
			
		||||
    "q4_0",
 | 
			
		||||
    "q4_1",
 | 
			
		||||
    "q5_0",
 | 
			
		||||
    "q5_1",
 | 
			
		||||
    "q8_0",
 | 
			
		||||
    "q2_k",
 | 
			
		||||
    "q3_k",
 | 
			
		||||
    "q4_k",
 | 
			
		||||
    "q5_k",
 | 
			
		||||
    "q6_k",
 | 
			
		||||
    "iq4_nl"
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
void execute_command(const std::string& command, std::string& stdout_str, std::string& stderr_str) {
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
    HANDLE stdout_read, stdout_write;
 | 
			
		||||
    HANDLE stderr_read, stderr_write;
 | 
			
		||||
    SECURITY_ATTRIBUTES sa = { sizeof(SECURITY_ATTRIBUTES), NULL, TRUE };
 | 
			
		||||
 | 
			
		||||
    if (!CreatePipe(&stdout_read, &stdout_write, &sa, 0) ||
 | 
			
		||||
        !SetHandleInformation(stdout_read, HANDLE_FLAG_INHERIT, 0)) {
 | 
			
		||||
        throw std::runtime_error("Failed to create stdout pipe");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!CreatePipe(&stderr_read, &stderr_write, &sa, 0) ||
 | 
			
		||||
        !SetHandleInformation(stderr_read, HANDLE_FLAG_INHERIT, 0)) {
 | 
			
		||||
        throw std::runtime_error("Failed to create stderr pipe");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    PROCESS_INFORMATION pi;
 | 
			
		||||
    STARTUPINFOA si = { sizeof(STARTUPINFOA) };
 | 
			
		||||
    si.dwFlags = STARTF_USESTDHANDLES;
 | 
			
		||||
    si.hStdOutput = stdout_write;
 | 
			
		||||
    si.hStdError = stderr_write;
 | 
			
		||||
 | 
			
		||||
    std::vector<char> cmd(command.begin(), command.end());
 | 
			
		||||
    cmd.push_back('\0');
 | 
			
		||||
 | 
			
		||||
    if (!CreateProcessA(NULL, cmd.data(), NULL, NULL, TRUE, 0, NULL, NULL, &si, &pi)) {
 | 
			
		||||
        throw std::runtime_error("Failed to create process");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    CloseHandle(stdout_write);
 | 
			
		||||
    CloseHandle(stderr_write);
 | 
			
		||||
 | 
			
		||||
    std::array<char, 128> buffer;
 | 
			
		||||
    DWORD bytes_read;
 | 
			
		||||
 | 
			
		||||
    while (ReadFile(stdout_read, buffer.data(), (DWORD)buffer.size(), &bytes_read, NULL) && bytes_read > 0) {
 | 
			
		||||
        stdout_str.append(buffer.data(), bytes_read);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    while (ReadFile(stderr_read, buffer.data(), (DWORD)buffer.size(), &bytes_read, NULL) && bytes_read > 0) {
 | 
			
		||||
        stderr_str.append(buffer.data(), bytes_read);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    CloseHandle(stdout_read);
 | 
			
		||||
    CloseHandle(stderr_read);
 | 
			
		||||
    WaitForSingleObject(pi.hProcess, INFINITE);
 | 
			
		||||
    CloseHandle(pi.hProcess);
 | 
			
		||||
    CloseHandle(pi.hThread);
 | 
			
		||||
#else
 | 
			
		||||
int stdout_pipe[2];
 | 
			
		||||
    int stderr_pipe[2];
 | 
			
		||||
 | 
			
		||||
    if (pipe(stdout_pipe) != 0 || pipe(stderr_pipe) != 0) {
 | 
			
		||||
        throw std::runtime_error("Failed to create pipes");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pid_t pid = fork();
 | 
			
		||||
    if (pid < 0) {
 | 
			
		||||
        throw std::runtime_error("Failed to fork process");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (pid == 0) {
 | 
			
		||||
        close(stdout_pipe[0]);
 | 
			
		||||
        close(stderr_pipe[0]);
 | 
			
		||||
        dup2(stdout_pipe[1], STDOUT_FILENO);
 | 
			
		||||
        dup2(stderr_pipe[1], STDERR_FILENO);
 | 
			
		||||
        close(stdout_pipe[1]);
 | 
			
		||||
        close(stderr_pipe[1]);
 | 
			
		||||
        execl("/bin/sh", "sh", "-c", command.c_str(), (char*) nullptr);
 | 
			
		||||
        _exit(EXIT_FAILURE);
 | 
			
		||||
    } else {
 | 
			
		||||
        close(stdout_pipe[1]);
 | 
			
		||||
        close(stderr_pipe[1]);
 | 
			
		||||
 | 
			
		||||
        std::array<char, 128> buffer;
 | 
			
		||||
        ssize_t bytes_read;
 | 
			
		||||
 | 
			
		||||
        while ((bytes_read = read(stdout_pipe[0], buffer.data(), buffer.size())) > 0) {
 | 
			
		||||
            stdout_str.append(buffer.data(), bytes_read);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        while ((bytes_read = read(stderr_pipe[0], buffer.data(), buffer.size())) > 0) {
 | 
			
		||||
            stderr_str.append(buffer.data(), bytes_read);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        close(stdout_pipe[0]);
 | 
			
		||||
        close(stderr_pipe[0]);
 | 
			
		||||
        waitpid(pid, nullptr, 0);
 | 
			
		||||
    }
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool directory_exists(const std::string& path) {
 | 
			
		||||
    struct stat info;
 | 
			
		||||
    if (stat(path.c_str(), &info) != 0) {
 | 
			
		||||
        return false; // Path doesn't exist or can't be accessed
 | 
			
		||||
    }
 | 
			
		||||
    return (info.st_mode & S_IFDIR) != 0; // Check if it is a directory
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool create_directory(const std::string& path) {
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
    return _mkdir(path.c_str()) == 0 || errno == EEXIST; // EEXIST means the directory already exists
 | 
			
		||||
#else
 | 
			
		||||
    return mkdir(path.c_str(), 0755) == 0 || errno == EEXIST; // 0755 is the directory permissions
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::string to_uppercase(const std::string& input) {
 | 
			
		||||
    std::string result = input;
 | 
			
		||||
    for (char& c : result) {
 | 
			
		||||
        c = std::toupper(c);
 | 
			
		||||
    }
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool string_ends_with(const std::string& str, const std::string& suffix) {
 | 
			
		||||
    if (suffix.size() > str.size()) {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    return std::equal(suffix.rbegin(), suffix.rend(), str.rbegin());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static const char path_separator = '/';
 | 
			
		||||
 | 
			
		||||
std::string join_paths(const std::string& path1, const std::string& path2) {
 | 
			
		||||
    return path1 + path_separator + path2;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::string basename(const std::string &path) {
 | 
			
		||||
    return path.substr(path.find_last_of("/\\") + 1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// variables to track number of compiles in progress
 | 
			
		||||
static uint32_t compile_count = 0;
 | 
			
		||||
static std::mutex compile_count_mutex;
 | 
			
		||||
static std::condition_variable compile_count_cond;
 | 
			
		||||
 | 
			
		||||
void string_to_spv_func(const std::string& _name, const std::string& in_fname, const std::map<std::string, std::string>& defines, bool fp16 = true) {
 | 
			
		||||
    std::string name = _name + (fp16 ? "" : "_fp32");
 | 
			
		||||
    std::string out_fname = join_paths(output_dir, name + ".spv");
 | 
			
		||||
    std::string in_path = join_paths(input_dir, in_fname);
 | 
			
		||||
 | 
			
		||||
    #ifdef _WIN32
 | 
			
		||||
        std::vector<std::string> cmd = {GLSLC, "-fshader-stage=compute", "--target-env=vulkan1.2", "-O", "\"" + in_path + "\"", "-o", "\"" + out_fname + "\""};
 | 
			
		||||
    #else
 | 
			
		||||
        std::vector<std::string> cmd = {GLSLC, "-fshader-stage=compute", "--target-env=vulkan1.2", "-O", in_path, "-o",  out_fname};
 | 
			
		||||
    #endif
 | 
			
		||||
 | 
			
		||||
    #ifdef GGML_VULKAN_SHADER_DEBUG_INFO
 | 
			
		||||
        cmd.push_back("-g");
 | 
			
		||||
    #endif
 | 
			
		||||
 | 
			
		||||
    for (const auto& define : defines) {
 | 
			
		||||
        cmd.push_back("-D" + define.first + "=" + define.second);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::string command;
 | 
			
		||||
    for (const auto& part : cmd) {
 | 
			
		||||
        command += part + " ";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::string stdout_str, stderr_str;
 | 
			
		||||
    try {
 | 
			
		||||
        // std::cout << "Executing command: ";
 | 
			
		||||
        // for (const auto& part : cmd) {
 | 
			
		||||
        //     std::cout << part << " ";
 | 
			
		||||
        // }
 | 
			
		||||
        // std::cout << std::endl;
 | 
			
		||||
 | 
			
		||||
        execute_command(command, stdout_str, stderr_str);
 | 
			
		||||
        if (!stderr_str.empty()) {
 | 
			
		||||
            std::cerr << "cannot compile " << name << "\n\n" << command << "\n\n" << stderr_str << std::endl;
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        std::lock_guard<std::mutex> guard(lock);
 | 
			
		||||
        shader_fnames.push_back(std::make_pair(name, out_fname));
 | 
			
		||||
    } catch (const std::exception& e) {
 | 
			
		||||
        std::cerr << "Error executing command for " << name << ": " << e.what() << std::endl;
 | 
			
		||||
    }
 | 
			
		||||
    {
 | 
			
		||||
        std::lock_guard<std::mutex> guard(compile_count_mutex);
 | 
			
		||||
        assert(compile_count > 0);
 | 
			
		||||
        compile_count--;
 | 
			
		||||
    }
 | 
			
		||||
    compile_count_cond.notify_all();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::map<std::string, std::string> merge_maps(const std::map<std::string, std::string>& a, const std::map<std::string, std::string>& b) {
 | 
			
		||||
    std::map<std::string, std::string> result = a;
 | 
			
		||||
    result.insert(b.begin(), b.end());
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static std::vector<std::future<void>> compiles;
 | 
			
		||||
void string_to_spv(const std::string& _name, const std::string& in_fname, const std::map<std::string, std::string>& defines, bool fp16 = true) {
 | 
			
		||||
    {
 | 
			
		||||
        // wait until fewer than N compiles are in progress.
 | 
			
		||||
        // 16 is an arbitrary limit, the goal is to avoid "failed to create pipe" errors.
 | 
			
		||||
        uint32_t N = 16;
 | 
			
		||||
        std::unique_lock<std::mutex> guard(compile_count_mutex);
 | 
			
		||||
        while (compile_count >= N) {
 | 
			
		||||
            compile_count_cond.wait(guard);
 | 
			
		||||
        }
 | 
			
		||||
        compile_count++;
 | 
			
		||||
    }
 | 
			
		||||
    compiles.push_back(std::async(string_to_spv_func, _name, in_fname, defines, fp16));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void matmul_shaders(bool fp16, bool matmul_id) {
 | 
			
		||||
    std::string load_vec = fp16 ? "8" : "4";
 | 
			
		||||
    std::string aligned_b_type_f32 = fp16 ? "mat2x4" : "vec4";
 | 
			
		||||
    std::string aligned_b_type_f16 = fp16 ? "f16mat2x4" : "f16vec4";
 | 
			
		||||
 | 
			
		||||
    std::map<std::string, std::string> base_dict = {{"FLOAT_TYPE", fp16 ? "float16_t" : "float"}};
 | 
			
		||||
    std::string shader_name = "matmul";
 | 
			
		||||
 | 
			
		||||
    if (matmul_id) {
 | 
			
		||||
        base_dict["MUL_MAT_ID"] = "1";
 | 
			
		||||
        shader_name = "matmul_id";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (fp16) {
 | 
			
		||||
        base_dict["FLOAT16"] = "1";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Shaders with f16 B_TYPE
 | 
			
		||||
    string_to_spv(shader_name + "_f32_f16", "mul_mm.comp", merge_maps(base_dict, {{"DATA_A_F32", "1"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}}), fp16);
 | 
			
		||||
    string_to_spv(shader_name + "_f32_f16_aligned", "mul_mm.comp", merge_maps(base_dict, {{"DATA_A_F32", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"D_TYPE", "float"}}), fp16);
 | 
			
		||||
 | 
			
		||||
    string_to_spv(shader_name + "_f16", "mul_mm.comp", merge_maps(base_dict, {{"DATA_A_F16", "1"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}}), fp16);
 | 
			
		||||
    string_to_spv(shader_name + "_f16_aligned", "mul_mm.comp", merge_maps(base_dict, {{"DATA_A_F16", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"D_TYPE", "float"}}), fp16);
 | 
			
		||||
 | 
			
		||||
    for (const auto& tname : type_names) {
 | 
			
		||||
        std::string data_a_key = "DATA_A_" + to_uppercase(tname);
 | 
			
		||||
        // For unaligned, load one at a time for f32/f16, or two at a time for quants
 | 
			
		||||
        std::string load_vec_a_unaligned = (tname == "f32" || tname == "f16") ? "1" : "2";
 | 
			
		||||
        // For aligned matmul loads
 | 
			
		||||
        std::string load_vec_a = (tname == "f32" || tname == "f16") ? load_vec : "2";
 | 
			
		||||
        string_to_spv(shader_name + "_" + tname + "_f32", "mul_mm.comp", merge_maps(base_dict, {{data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", "float"}, {"D_TYPE", "float"}}), fp16);
 | 
			
		||||
        string_to_spv(shader_name + "_" + tname + "_f32_aligned", "mul_mm.comp", merge_maps(base_dict, {{data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f32}, {"D_TYPE", "float"}}), fp16);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void process_shaders() {
 | 
			
		||||
    std::cout << "ggml_vulkan: Generating and compiling shaders to SPIR-V" << std::endl;
 | 
			
		||||
    std::map<std::string, std::string> base_dict = {{"FLOAT_TYPE", "float"}};
 | 
			
		||||
 | 
			
		||||
    for (const auto& fp16 : {false, true}) {
 | 
			
		||||
        matmul_shaders(fp16, false);
 | 
			
		||||
        matmul_shaders(fp16, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for (const auto& tname : type_names) {
 | 
			
		||||
        // mul mat vec
 | 
			
		||||
        std::string data_a_key = "DATA_A_" + to_uppercase(tname);
 | 
			
		||||
        std::string shader = (string_ends_with(tname, "_k")) ? "mul_mat_vec_" + tname + ".comp" : "mul_mat_vec.comp";
 | 
			
		||||
 | 
			
		||||
        string_to_spv("mul_mat_vec_" + tname + "_f32_f32", shader, merge_maps(base_dict, {{data_a_key, "1"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}}));
 | 
			
		||||
        string_to_spv("mul_mat_vec_" + tname + "_f16_f32", shader, merge_maps(base_dict, {{data_a_key, "1"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}}));
 | 
			
		||||
 | 
			
		||||
        string_to_spv("mul_mat_vec_id_" + tname + "_f32", shader, merge_maps(base_dict, {{"MUL_MAT_ID", "1"}, {data_a_key, "1"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}}));
 | 
			
		||||
 | 
			
		||||
        // Dequant shaders
 | 
			
		||||
        if (tname != "f16") {
 | 
			
		||||
            string_to_spv("dequant_" + tname, "dequant_" + tname + ".comp", merge_maps(base_dict, {{data_a_key, "1"}, {"D_TYPE", "float16_t"}}));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (!string_ends_with(tname, "_k")) {
 | 
			
		||||
            shader = (tname == "f32" || tname == "f16") ? "get_rows.comp" : "get_rows_quant.comp";
 | 
			
		||||
 | 
			
		||||
            if (tname == "f16") {
 | 
			
		||||
                string_to_spv("get_rows_" + tname, shader, {{data_a_key, "1"}, {"B_TYPE", "int"}, {"D_TYPE", "float16_t"}, {"OPTIMIZATION_ERROR_WORKAROUND", "1"}});
 | 
			
		||||
            } else {
 | 
			
		||||
                string_to_spv("get_rows_" + tname, shader, {{data_a_key, "1"}, {"B_TYPE", "int"}, {"D_TYPE", "float16_t"}});
 | 
			
		||||
            }
 | 
			
		||||
            string_to_spv("get_rows_" + tname + "_f32", shader, {{data_a_key, "1"}, {"B_TYPE", "int"}, {"D_TYPE", "float"}});
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    string_to_spv("mul_mat_vec_p021_f16_f32", "mul_mat_vec_p021.comp", {{"A_TYPE", "float16_t"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
    string_to_spv("mul_mat_vec_nc_f16_f32", "mul_mat_vec_nc.comp", {{"A_TYPE", "float16_t"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    // Norms
 | 
			
		||||
    string_to_spv("norm_f32", "norm.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
 | 
			
		||||
    string_to_spv("group_norm_f32", "group_norm.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
 | 
			
		||||
    string_to_spv("rms_norm_f32", "rms_norm.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
 | 
			
		||||
 | 
			
		||||
    string_to_spv("cpy_f32_f32", "copy.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
    string_to_spv("cpy_f32_f16", "copy.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float16_t"}});
 | 
			
		||||
    string_to_spv("cpy_f16_f16", "copy.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}, {"OPTIMIZATION_ERROR_WORKAROUND", "1"}});
 | 
			
		||||
    string_to_spv("contig_cpy_f32_f32", "contig_copy.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
    string_to_spv("contig_cpy_f32_f16", "contig_copy.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float16_t"}});
 | 
			
		||||
    string_to_spv("contig_cpy_f16_f16", "contig_copy.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}, {"OPTIMIZATION_ERROR_WORKAROUND", "1"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("add_f32", "add.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
 | 
			
		||||
    string_to_spv("add_f16_f32_f16", "add.comp", {{"A_TYPE", "float16_t"}, {"B_TYPE", "float"}, {"D_TYPE", "float16_t"}, {"FLOAT_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("acc_f32", "acc.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("split_k_reduce", "mul_mat_split_k_reduce.comp", {});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("mul_f32", "mul.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("div_f32", "div.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("repeat_f32", "repeat.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("scale_f32", "scale.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("sqr_f32", "square.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("sin_f32", "sin.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("cos_f32", "cos.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("clamp_f32", "clamp.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("pad_f32", "pad.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("concat_f32", "concat.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
    string_to_spv("concat_f16", "concat.comp", {{"A_TYPE", "float16_t"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}, {"OPTIMIZATION_ERROR_WORKAROUND", "1"}});
 | 
			
		||||
    string_to_spv("concat_i32", "concat.comp", {{"A_TYPE", "int"}, {"B_TYPE", "int"}, {"D_TYPE", "int"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("upscale_f32", "upscale.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("gelu_f32", "gelu.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
    string_to_spv("gelu_quick_f32", "gelu_quick.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
    string_to_spv("silu_f32", "silu.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
    string_to_spv("relu_f32", "relu.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
    string_to_spv("leaky_relu_f32", "leaky_relu.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
    string_to_spv("tanh_f32", "tanh.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("diag_mask_inf_f32", "diag_mask_inf.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("soft_max_f32", "soft_max.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}}));
 | 
			
		||||
    string_to_spv("soft_max_f32_f16", "soft_max.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}}));
 | 
			
		||||
 | 
			
		||||
    string_to_spv("rope_norm_f32", "rope_norm.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
    string_to_spv("rope_norm_f16", "rope_norm.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("rope_neox_f32", "rope_neox.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
 | 
			
		||||
    string_to_spv("rope_neox_f16", "rope_neox.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("argsort_f32", "argsort.comp", {{"A_TYPE", "float"}});
 | 
			
		||||
 | 
			
		||||
    string_to_spv("sum_rows_f32", "sum_rows.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
 | 
			
		||||
 | 
			
		||||
    string_to_spv("im2col_f32", "im2col.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
 | 
			
		||||
    string_to_spv("im2col_f32_f16", "im2col.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float16_t"}}));
 | 
			
		||||
 | 
			
		||||
    string_to_spv("timestep_embedding_f32", "timestep_embedding.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
 | 
			
		||||
 | 
			
		||||
    string_to_spv("pool2d_f32", "pool2d.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
 | 
			
		||||
 | 
			
		||||
    for (auto &c : compiles) {
 | 
			
		||||
        c.wait();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void write_output_files() {
 | 
			
		||||
    FILE* hdr = fopen(target_hpp.c_str(), "w");
 | 
			
		||||
    FILE* src = fopen(target_cpp.c_str(), "w");
 | 
			
		||||
 | 
			
		||||
    fprintf(hdr, "#include <cstdint>\n\n");
 | 
			
		||||
    fprintf(src, "#include \"%s\"\n\n", basename(target_hpp).c_str());
 | 
			
		||||
 | 
			
		||||
    for (const auto& pair : shader_fnames) {
 | 
			
		||||
        const std::string& name = pair.first;
 | 
			
		||||
        #ifdef _WIN32
 | 
			
		||||
            std::string path = pair.second;
 | 
			
		||||
            std::replace(path.begin(), path.end(), '/', '\\' );
 | 
			
		||||
        #else
 | 
			
		||||
            const std::string& path = pair.second;
 | 
			
		||||
        #endif
 | 
			
		||||
 | 
			
		||||
        FILE* spv = fopen(path.c_str(), "rb");
 | 
			
		||||
        if (!spv) {
 | 
			
		||||
            std::cerr << "Error opening SPIR-V file: " << path << " (" << strerror(errno) << ")\n";
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        fseek(spv, 0, SEEK_END);
 | 
			
		||||
        size_t size = ftell(spv);
 | 
			
		||||
        fseek(spv, 0, SEEK_SET);
 | 
			
		||||
 | 
			
		||||
        std::vector<unsigned char> data(size);
 | 
			
		||||
        size_t read_size = fread(data.data(), 1, size, spv);
 | 
			
		||||
        fclose(spv);
 | 
			
		||||
        if (read_size != size) {
 | 
			
		||||
            std::cerr << "Error reading SPIR-V file: " << path << " (" << strerror(errno) << ")\n";
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        fprintf(hdr, "extern unsigned char %s_data[%zu];\n", name.c_str(), size);
 | 
			
		||||
        fprintf(hdr, "const uint64_t %s_len = %zu;\n\n", name.c_str(), size);
 | 
			
		||||
 | 
			
		||||
        fprintf(src, "unsigned char %s_data[%zu] = {\n", name.c_str(), size);
 | 
			
		||||
        for (size_t i = 0; i < size; ++i) {
 | 
			
		||||
            fprintf(src, "0x%02x,", data[i]);
 | 
			
		||||
            if ((i + 1) % 12 == 0) fprintf(src, "\n");
 | 
			
		||||
        }
 | 
			
		||||
        fprintf(src, "\n};\n\n");
 | 
			
		||||
 | 
			
		||||
        if (!no_clean) {
 | 
			
		||||
            std::remove(path.c_str());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fclose(hdr);
 | 
			
		||||
    fclose(src);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int main(int argc, char** argv) {
 | 
			
		||||
    std::map<std::string, std::string> args;
 | 
			
		||||
    for (int i = 1; i < argc; i += 2) {
 | 
			
		||||
        if (i + 1 < argc) {
 | 
			
		||||
            args[argv[i]] = argv[i + 1];
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (args.find("--glslc") != args.end()) {
 | 
			
		||||
        GLSLC = args["--glslc"]; // Path to glslc
 | 
			
		||||
    }
 | 
			
		||||
    if (args.find("--input-dir") != args.end()) {
 | 
			
		||||
        input_dir = args["--input-dir"]; // Directory containing shader sources
 | 
			
		||||
    }
 | 
			
		||||
    if (args.find("--output-dir") != args.end()) {
 | 
			
		||||
        output_dir = args["--output-dir"]; // Directory for containing SPIR-V output
 | 
			
		||||
    }
 | 
			
		||||
    if (args.find("--target-hpp") != args.end()) {
 | 
			
		||||
        target_hpp = args["--target-hpp"]; // Path to generated header file
 | 
			
		||||
    }
 | 
			
		||||
    if (args.find("--target-cpp") != args.end()) {
 | 
			
		||||
        target_cpp = args["--target-cpp"]; // Path to generated cpp file
 | 
			
		||||
    }
 | 
			
		||||
    if (args.find("--no-clean") != args.end()) {
 | 
			
		||||
        no_clean = true; // Keep temporary SPIR-V files in output-dir after build
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!directory_exists(input_dir)) {
 | 
			
		||||
        std::cerr << "\"" << input_dir << "\" must be a valid directory containing shader sources" << std::endl;
 | 
			
		||||
        return EXIT_FAILURE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!directory_exists(output_dir)) {
 | 
			
		||||
        if (!create_directory(output_dir)) {
 | 
			
		||||
            std::cerr << "Error creating output directory: " << output_dir << "\n";
 | 
			
		||||
            return EXIT_FAILURE;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    process_shaders();
 | 
			
		||||
 | 
			
		||||
    write_output_files();
 | 
			
		||||
 | 
			
		||||
    return EXIT_SUCCESS;
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user