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vulkan : implement Stable Diffusion operators (ggml/904)
* Fix Vulkan repeat op * Implement Vulkan concat op * Delete old Vulkan shader generator * Implement Vulkan im2col op * Implement Vulkan unary gelu_quick op * Implement Vulkan group_norm op * Implement Vulkan timestep_embedding op * Implement Vulkan upscale op * Fix Vulkan vk_context tensor extra index issue * Fix Vulkan matmul shader parameter bug * Properly fix Vulkan matmul shader parameter bug * Add Vulkan ADD f16 + f32 -> f16 operator support * Implement Vulkan tanh op * Fix Vulkan group count too large Validation error on non-Nvidia GPUs * Throw error when too much memory is requested * Fix another Vulkan group count too large Validation error on non-Nvidia GPUs * Fix matmul MMQ condition * Implement Vulkan pad op * Fix Vulkan crash when tensor is used multiple times in a compute graph * Add Vulkan CONCAT f16 + f16 -> f16 op * Add Vulkan LEAKY_RELU op
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@@ -14,6 +14,10 @@ layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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uint get_idx() {
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return gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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}
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uint src0_idx(uint idx) {
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const uint i03 = idx / (p.ne02*p.ne01*p.ne00);
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const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
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