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ggml : introduce GGML_CALL function annotation (#4850)
This change makes it possible to build ggml-cuda.cu and ggml-metal.m as independent dynamic shared objects, that may be conditionally linked at runtime in a multiplatform binary. It introduces a GGML_CALL annotation that documents which functions have a cyclic call relationship, between the application code and GPU modules. This change does nothing, unless the build defines -DGGML_MULTIPLATFORM which causes back-references and function pointers to conform to MS ABI which is supported by NVCC, ROCm, XCode, GCC and Clang across platforms
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@@ -47,11 +47,11 @@ GGML_API ggml_backend_t ggml_backend_metal_init(void);
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GGML_API bool ggml_backend_is_metal(ggml_backend_t backend);
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GGML_API ggml_backend_buffer_t ggml_backend_metal_buffer_from_ptr(void * data, size_t size, size_t max_size);
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GGML_API GGML_CALL ggml_backend_buffer_t ggml_backend_metal_buffer_from_ptr(void * data, size_t size, size_t max_size);
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GGML_API void ggml_backend_metal_set_n_cb(ggml_backend_t backend, int n_cb);
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GGML_API ggml_backend_buffer_type_t ggml_backend_metal_buffer_type(void);
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GGML_API GGML_CALL ggml_backend_buffer_type_t ggml_backend_metal_buffer_type(void);
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// helper to check if the device supports a specific family
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// ideally, the user code should be doing these checks
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