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https://github.com/ggml-org/llama.cpp.git
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vulkan: Add bfloat16 support (#12554)
* vulkan: Add bfloat16 support This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16. The extension is required for coopmat multiply support, but matrix-vector multiply trivially promotes bf16 to fp32 and doesn't require the extension. The copy/get_rows shaders also don't require the extension. It's probably possible to fall back to non-coopmat and promote to fp32 when the extension isn't supported, but this change doesn't do that. The coopmat support also requires a glslc that supports the extension, which currently requires a custom build. * vulkan: Support bf16 tensors without the bf16 extension or coopmat support Compile a variant of the scalar mul_mm shader that will promote the bf16 values to float, and use that when either the bf16 extension or the coopmat extensions aren't available. * vulkan: bfloat16 fixes (really works without bfloat16 support now) * vulkan: fix spirv-val failure and reenable -O
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@@ -14,6 +14,9 @@
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#extension GL_EXT_buffer_reference : enable
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#extension GL_KHR_shader_subgroup_ballot : enable
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#extension GL_KHR_shader_subgroup_vote : enable
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#ifdef DATA_A_BF16
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#extension GL_EXT_bfloat16 : enable
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#endif
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#include "types.comp"
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@@ -80,6 +83,12 @@ layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
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#define store_scales(a)
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#endif
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#if defined(DATA_A_BF16)
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#define MAT_TYPE bfloat16_t
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#else
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#define MAT_TYPE FLOAT_TYPE
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#endif
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#ifdef MUL_MAT_ID
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layout (binding = 3) readonly buffer IDS {int data_ids[];};
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@@ -271,8 +280,8 @@ void main() {
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// Manually partial unroll
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[[unroll]] for (uint j = 0; j < unroll_count; ++j) {
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BK, BNover4, gl_MatrixUseB> mat_b;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BK, BNover4, gl_MatrixUseB> mat_b;
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coopMatLoadTensorNV(mat_a, data_a, pos_a, sliceTensorLayoutNV(tensorLayoutA, ir * BM, BM, block_k, BK) DECODEFUNCA);
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coopMatLoadTensorNV(mat_b, data_b, pos_b, sliceTensorLayoutNV(tensorLayoutB, ic * BN, BNover4, block_k, BK), tensorViewTranspose);
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@@ -286,8 +295,8 @@ void main() {
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store_scales(tid);
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}
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while (block_k < end_k) {
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BK, BNover4, gl_MatrixUseB> mat_b;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BK, BNover4, gl_MatrixUseB> mat_b;
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coopMatLoadTensorNV(mat_a, data_a, pos_a, sliceTensorLayoutNV(tensorLayoutA, ir * BM, BM, block_k, BK) DECODEFUNCA);
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coopMatLoadTensorNV(mat_b, data_b, pos_b, sliceTensorLayoutNV(tensorLayoutB, ic * BN, BNover4, block_k, BK), tensorViewTranspose);
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@@ -310,8 +319,8 @@ void main() {
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// Manually partial unroll
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[[unroll]] for (uint j = 0; j < unroll_count; ++j) {
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BK, BNover2, gl_MatrixUseB> mat_b;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BK, BNover2, gl_MatrixUseB> mat_b;
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coopMatLoadTensorNV(mat_a, data_a, pos_a, sliceTensorLayoutNV(tensorLayoutA, ir * BM, BM, block_k, BK) DECODEFUNCA);
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coopMatLoadTensorNV(mat_b, data_b, pos_b, sliceTensorLayoutNV(tensorLayoutB, ic * BN, BNover2, block_k, BK), tensorViewTranspose);
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@@ -325,8 +334,8 @@ void main() {
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store_scales(tid);
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}
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while (block_k < end_k) {
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BK, BNover2, gl_MatrixUseB> mat_b;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BK, BNover2, gl_MatrixUseB> mat_b;
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coopMatLoadTensorNV(mat_a, data_a, pos_a, sliceTensorLayoutNV(tensorLayoutA, ir * BM, BM, block_k, BK) DECODEFUNCA);
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coopMatLoadTensorNV(mat_b, data_b, pos_b, sliceTensorLayoutNV(tensorLayoutB, ic * BN, BNover2, block_k, BK), tensorViewTranspose);
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@@ -350,8 +359,8 @@ void main() {
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// Manually partial unroll
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[[unroll]] for (uint j = 0; j < unroll_count; ++j) {
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BK, BN, gl_MatrixUseB> mat_b;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BK, BN, gl_MatrixUseB> mat_b;
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coopMatLoadTensorNV(mat_a, data_a, pos_a, sliceTensorLayoutNV(tensorLayoutA, ir * BM, BM, block_k, BK) DECODEFUNCA);
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coopMatLoadTensorNV(mat_b, data_b, pos_b, sliceTensorLayoutNV(tensorLayoutB, ic * BN, BN, block_k, BK), tensorViewTranspose);
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@@ -365,8 +374,8 @@ void main() {
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store_scales(tid);
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}
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while (block_k < end_k) {
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BK, BN, gl_MatrixUseB> mat_b;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BK, BN, gl_MatrixUseB> mat_b;
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coopMatLoadTensorNV(mat_a, data_a, pos_a, sliceTensorLayoutNV(tensorLayoutA, ir * BM, BM, block_k, BK) DECODEFUNCA);
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coopMatLoadTensorNV(mat_b, data_b, pos_b, sliceTensorLayoutNV(tensorLayoutB, ic * BN, BN, block_k, BK), tensorViewTranspose);
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@@ -405,8 +414,8 @@ void main() {
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fetch_scales(ir * BM, pos_a, stride_a, block_k + BK, tid, false);
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}
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<FLOAT_TYPE, gl_ScopeWorkgroup, BK, BN, gl_MatrixUseB> mat_b;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
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coopmat<MAT_TYPE, gl_ScopeWorkgroup, BK, BN, gl_MatrixUseB> mat_b;
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coopMatLoadTensorNV(mat_a, data_a, pos_a, sliceTensorLayoutNV(tensorLayoutAClamp, ir * BM, BM, block_k, BK) DECODEFUNCA);
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#ifdef MUL_MAT_ID
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