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vulkan: implement more backpropagation operators (#11914)
* vulkan: implement GGML_OP_ROPE_BACK * vulkan: implement GGML_OP_RMS_NORM_BACK * vulkan: implement GGML_OP_SILU_BACK * vulkan: implement GGML_OP_SOFTMAX_BACK
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ggml/src/ggml-vulkan/vulkan-shaders/soft_max_back.comp
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ggml/src/ggml-vulkan/vulkan-shaders/soft_max_back.comp
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#version 450
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#extension GL_EXT_control_flow_attributes : enable
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#include "generic_head.comp"
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#include "types.comp"
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layout(constant_id = 0) const uint BLOCK_SIZE = 32;
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
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// In this shader Y = softmax(X) and X is not provided as input.
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layout (binding = 0) readonly buffer G {A_TYPE data_g[];};
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layout (binding = 1) readonly buffer Y {B_TYPE data_y[];};
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layout (binding = 2) buffer D {D_TYPE data_d[];};
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shared FLOAT_TYPE sum_yg[BLOCK_SIZE];
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void main() {
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const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
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const uint tid = gl_LocalInvocationID.x;
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FLOAT_TYPE scale = p.param1;
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// partial sums for thread in warp
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sum_yg[tid] = FLOAT_TYPE(0.0f);
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[[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
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const FLOAT_TYPE gi = FLOAT_TYPE(data_g[row*p.KX + col]);
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const FLOAT_TYPE yi = FLOAT_TYPE(data_y[row*p.KX + col]);
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sum_yg[tid] += yi * gi;
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}
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// sum up partial sums and write back result
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barrier();
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[[unroll]] for (uint s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
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if (tid < s) {
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sum_yg[tid] += sum_yg[tid + s];
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}
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barrier();
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}
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const FLOAT_TYPE dot_yg = sum_yg[0];
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[[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
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data_d[row*p.KX + col] = D_TYPE(scale
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* (FLOAT_TYPE(data_g[row*p.KX + col]) - dot_yg)
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* FLOAT_TYPE(data_y[row*p.KX + col]));
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}
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}
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