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vulkan: implement more backpropagation operators (#11914)
* vulkan: implement GGML_OP_ROPE_BACK * vulkan: implement GGML_OP_RMS_NORM_BACK * vulkan: implement GGML_OP_SILU_BACK * vulkan: implement GGML_OP_SOFTMAX_BACK
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ggml/src/ggml-vulkan/vulkan-shaders/silu_back.comp
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ggml/src/ggml-vulkan/vulkan-shaders/silu_back.comp
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#version 450
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#include "generic_head.comp"
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#include "types.comp"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer G {A_TYPE data_g[];};
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layout (binding = 1) readonly buffer X {B_TYPE data_x[];};
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layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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// Compute derivative of SiLU(x): 1/(1+exp(-x)) - x*exp(-x)/(1+exp(-x))^2
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const float xi = float(data_x[i]);
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const float s = 1.0f / (1.0f + exp(-xi));
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data_d[i] = D_TYPE(data_g[i] * (s + xi * s * (1 - s)));
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}
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