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	vulkan: Use larger loads in scalar/coopmat1 matmul (#15729)
I think glslang will translate an access like x[i][1].z to OpAccessChain ... x, i, 1, 2 OpLoad float16_t ... rather than loading all of x[i] in a single OpLoad. Change the code to explicitly load the vector/matrix.
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		@@ -364,11 +364,11 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
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    };
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    // Shaders with f16 B_TYPE
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    string_to_spv(shader_name + "_f32_f16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F32", "1"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}, }), fp16, coopmat, coopmat2, f16acc);
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    string_to_spv(shader_name + "_f32_f16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F32", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
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    string_to_spv(shader_name + "_f32_f16",         source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F32", "1"},                                                     {"B_TYPE", "float16_t"},                                          {"D_TYPE", "float"}, }), fp16, coopmat, coopmat2, f16acc);
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    string_to_spv(shader_name + "_f32_f16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F32", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"B_TYPE32", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
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    string_to_spv(shader_name + "_f16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F16", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
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    string_to_spv(shader_name + "_f16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F16", "1"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
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    string_to_spv(shader_name + "_f16_aligned",     source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F16", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"B_TYPE32", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
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    string_to_spv(shader_name + "_f16",             source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F16", "1"},                                                     {"B_TYPE", "float16_t"},                                          {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
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    // bf16
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    {
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@@ -384,8 +384,8 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
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        if (!(coopmat || coopmat2))
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#endif
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        {
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            string_to_spv(shader_name + "_bf16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("bf16")}, {"TO_FLOAT_TYPE", to_float_type}, {"DATA_A_BF16", "1"}, {"LOAD_VEC_A", load_vec_a},           {"LOAD_VEC_B", "4"}, {"B_TYPE", coopmat2 ? "bfloat16_t" : "u16vec4"},   {"D_TYPE", "float"}, {"B_IS_FLOAT", "1"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
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            string_to_spv(shader_name + "_bf16",         source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("bf16")}, {"TO_FLOAT_TYPE", to_float_type}, {"DATA_A_BF16", "1"}, {"LOAD_VEC_A", load_vec_a_unaligned},                      {"B_TYPE", coopmat2 ? "bfloat16_t" : "uint16_t"},                          {"D_TYPE", "float"}, {"B_IS_FLOAT", "1"}}),                   fp16, coopmat, coopmat2, f16acc);
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            string_to_spv(shader_name + "_bf16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("bf16")}, {"TO_FLOAT_TYPE", to_float_type}, {"DATA_A_BF16", "1"}, {"LOAD_VEC_A", load_vec_a},           {"LOAD_VEC_B", "4"}, {"B_TYPE", coopmat2 ? "bfloat16_t" : "u16vec4"},   {"B_TYPE32", "vec4"}, {"D_TYPE", "float"}, {"B_IS_FLOAT", "1"}, {"DATA_B_BF16", "1"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
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            string_to_spv(shader_name + "_bf16",         source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("bf16")}, {"TO_FLOAT_TYPE", to_float_type}, {"DATA_A_BF16", "1"}, {"LOAD_VEC_A", load_vec_a_unaligned},                      {"B_TYPE", coopmat2 ? "bfloat16_t" : "uint16_t"},                        {"D_TYPE", "float"}, {"B_IS_FLOAT", "1"}, {"DATA_B_BF16", "1"}}),                   fp16, coopmat, coopmat2, f16acc);
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        }
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    }
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@@ -408,13 +408,13 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
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        // don't generate f32 variants for coopmat2
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        if (!coopmat2) {
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            string_to_spv(shader_name + "_" + tname + "_f32",         source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned},                           {"B_TYPE", "float"},            {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
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            string_to_spv(shader_name + "_" + tname + "_f32_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a},           {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
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            string_to_spv(shader_name + "_" + tname + "_f32",         source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned},                           {"B_TYPE", "float"},                                              {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
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            string_to_spv(shader_name + "_" + tname + "_f32_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a},           {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f32}, {"B_TYPE32", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
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        }
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        if (tname != "f16" && tname != "f32") {
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            string_to_spv(shader_name + "_" + tname + "_f16",         source_name,  merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned},                           {"B_TYPE", "float16_t"},        {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
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            string_to_spv(shader_name + "_" + tname + "_f16_aligned", source_name,  merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a},           {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
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            string_to_spv(shader_name + "_" + tname + "_f16",         source_name,  merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned},                           {"B_TYPE", "float16_t"},                                          {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
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            string_to_spv(shader_name + "_" + tname + "_f16_aligned", source_name,  merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a},           {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"B_TYPE32", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
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        }
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#if defined(GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT)
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