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ggml: Add initial WebGPU backend (#14521)
* Minimal setup of webgpu backend with dawn. Just prints out the adapter and segfaults * Initialize webgpu device * Making progress on setting up the backend * Finish more boilerplate/utility functions * Organize file and work on alloc buffer * Add webgpu_context to prepare for actually running some shaders * Work on memset and add shader loading * Work on memset polyfill * Implement set_tensor as webgpu WriteBuffer, remove host_buffer stubs since webgpu doesn't support it * Implement get_tensor and buffer_clear * Finish rest of setup * Start work on compute graph * Basic mat mul working * Work on emscripten build * Basic WebGPU backend instructions * Use EMSCRIPTEN flag * Work on passing ci, implement 4d tensor multiplication * Pass thread safety test * Implement permuting for mul_mat and cpy * minor cleanups * Address feedback * Remove division by type size in cpy op * Fix formatting and add github action workflows for vulkan and metal (m-series) webgpu backends * Fix name * Fix macos dawn prefix path
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54
ggml/src/ggml-webgpu/CMakeLists.txt
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54
ggml/src/ggml-webgpu/CMakeLists.txt
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cmake_minimum_required(VERSION 3.13)
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find_package(Python3 REQUIRED)
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# Shader locations
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set(SHADER_DIR "${CMAKE_CURRENT_SOURCE_DIR}/wgsl-shaders")
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set(SHADER_OUTPUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/generated")
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set(SHADER_HEADER "${SHADER_OUTPUT_DIR}/ggml-wgsl-shaders.hpp")
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file(MAKE_DIRECTORY ${SHADER_OUTPUT_DIR})
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message(STATUS "Shader output dir: ${SHADER_OUTPUT_DIR}")
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# Find all WGSL files
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file(GLOB WGSL_SHADER_FILES "${SHADER_DIR}/*.wgsl")
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# Generate the header using a Python script
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add_custom_command(
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OUTPUT ${SHADER_HEADER}
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COMMAND ${CMAKE_COMMAND} -E echo "Embedding WGSL shaders to ggml-wgsl-shaders.hpp"
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COMMAND ${CMAKE_COMMAND} -E make_directory ${SHADER_OUTPUT_DIR}
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COMMAND ${CMAKE_COMMAND} -E env PYTHONIOENCODING=utf-8
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${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgsl-shaders/embed_wgsl.py
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--input "${SHADER_DIR}"
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--output "${SHADER_HEADER}"
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DEPENDS ${WGSL_SHADER_FILES} ${CMAKE_CURRENT_SOURCE_DIR}/wgsl-shaders/embed_wgsl.py
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VERBATIM
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)
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add_custom_target(generate_shaders DEPENDS ${SHADER_HEADER})
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ggml_add_backend_library(ggml-webgpu
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ggml-webgpu.cpp
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${SHADER_HEADER}
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../../include/ggml-webgpu.h
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)
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add_dependencies(ggml-webgpu generate_shaders)
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if(EMSCRIPTEN)
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set(EMDAWNWEBGPU_DIR "" CACHE PATH "Path to emdawnwebgpu_pkg")
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target_compile_options(ggml-webgpu PRIVATE "--use-port=${EMDAWNWEBGPU_DIR}/emdawnwebgpu.port.py")
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target_link_options(ggml-webgpu PRIVATE "--use-port=${EMDAWNWEBGPU_DIR}/emdawnwebgpu.port.py")
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else()
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find_package(Dawn REQUIRED)
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set(DawnWebGPU_TARGET dawn::webgpu_dawn)
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endif()
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if (GGML_WEBGPU_DEBUG)
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target_compile_definitions(ggml-webgpu PRIVATE GGML_WEBGPU_DEBUG=1)
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endif()
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target_include_directories(ggml-webgpu PRIVATE ${SHADER_OUTPUT_DIR})
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target_link_libraries(ggml-webgpu PRIVATE ${DawnWebGPU_TARGET})
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