mirror of
https://github.com/ggml-org/llama.cpp.git
synced 2025-11-11 10:36:54 +00:00
vulkan: fuse adds (#15252)
* vulkan: fuse adds Fuse adds that have the same shape, which are common in MoE models. It will currently fuse up to 6 adds, because we assume no more than 8 descriptors per dispatch. But this could be changed. * check runtimeDescriptorArray feature * disable multi_add for Intel due to likely driver bug
This commit is contained in:
@@ -2,6 +2,7 @@
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#extension GL_EXT_control_flow_attributes : require
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#include "rte.comp"
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#include "utils.comp"
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layout (push_constant) uniform parameter
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{
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@@ -28,25 +29,9 @@ uint get_aoffset() { return p.misalign_offsets >> 16; }
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uint get_boffset() { return (p.misalign_offsets >> 8) & 0xFF; }
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uint get_doffset() { return p.misalign_offsets & 0xFF; }
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// mod and div are expensive and coordinates/dimensions are often power of 2 or equal to 1
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uint fastmod(uint a, uint b) {
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if ((b & (b-1)) == 0) {
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return a & (b-1);
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}
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return a % b;
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}
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uint fastdiv(uint a, uint b) {
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return (a < b) ? 0 : (a / b);
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}
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void get_indices(uint idx, out uint i00, out uint i01, out uint i02, out uint i03) {
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i03 = fastdiv(idx, (p.ne02*p.ne01*p.ne00));
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const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
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i02 = fastdiv((idx - i03_offset), (p.ne01*p.ne00));
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const uint i02_offset = i02*p.ne01*p.ne00;
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i01 = (idx - i03_offset - i02_offset) / p.ne00;
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i00 = idx - i03_offset - i02_offset - i01*p.ne00;
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get_indices(idx, i00, i01, i02, i03, p.ne00, p.ne01, p.ne02, p.ne03);
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}
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uint src0_idx(uint i00, uint i01, uint i02, uint i03) {
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68
ggml/src/ggml-vulkan/vulkan-shaders/multi_add.comp
Normal file
68
ggml/src/ggml-vulkan/vulkan-shaders/multi_add.comp
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@@ -0,0 +1,68 @@
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#version 450
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#extension GL_EXT_shader_16bit_storage : require
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#extension GL_EXT_nonuniform_qualifier : enable
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#extension GL_EXT_control_flow_attributes : require
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#include "rte.comp"
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#include "types.comp"
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#include "utils.comp"
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layout (push_constant) uniform parameter2
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{
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// shape for dst
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uint ne20; uint ne21; uint ne22; uint ne23;
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// strides for srcs+dst
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uint nb[8][4];
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} p;
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];} a[];
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layout (binding = 0) writeonly buffer D {D_TYPE data_d[];} d[];
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layout(constant_id = 0) const uint num_srcs = 2;
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uint src_idx(uint s, uint i00, uint i01, uint i02, uint i03) {
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return i03*p.nb[s][3] + i02*p.nb[s][2] + i01*p.nb[s][1] + i00*p.nb[s][0];
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}
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uint dst_idx(uint i00, uint i01, uint i02, uint i03) {
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uint nb20 = p.nb[num_srcs][0];
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uint nb21 = p.nb[num_srcs][1];
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uint nb22 = p.nb[num_srcs][2];
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uint nb23 = p.nb[num_srcs][3];
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return i03*nb23 + i02*nb22 + i01*nb21 + i00*nb20;
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}
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uint get_idx() {
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return gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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}
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const uint num_threads = 256;
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layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
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void main() {
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uint idx = get_idx();
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uint ne = p.ne20 * p.ne21 * p.ne22 * p.ne23;
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// num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
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const uint num_iter = 2;
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[[unroll]] for (uint i = 0; i < num_iter; ++i) {
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if (idx >= ne) {
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continue;
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}
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uint i00, i01, i02, i03;
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get_indices(idx, i00, i01, i02, i03, p.ne20, p.ne21, p.ne22, p.ne23);
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FLOAT_TYPE sum = FLOAT_TYPE(0);
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[[unroll]] for (uint s = 0; s < num_srcs; ++s) {
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sum += FLOAT_TYPE(a[s].data_a[src_idx(s, i00, i01, i02, i03)]);
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}
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d[num_srcs].data_d[dst_idx(i00, i01, i02, i03)] = D_TYPE(sum);
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idx += num_threads;
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}
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}
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25
ggml/src/ggml-vulkan/vulkan-shaders/utils.comp
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25
ggml/src/ggml-vulkan/vulkan-shaders/utils.comp
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@@ -0,0 +1,25 @@
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#ifndef UTILS_COMP
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#define UTILS_COMP
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// mod and div are expensive and coordinates/dimensions are often power of 2 or equal to 1
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uint fastmod(uint a, uint b) {
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if ((b & (b-1)) == 0) {
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return a & (b-1);
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}
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return a % b;
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}
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uint fastdiv(uint a, uint b) {
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return (a < b) ? 0 : (a / b);
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}
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void get_indices(uint idx, out uint i00, out uint i01, out uint i02, out uint i03, uint ne00, uint ne01, uint ne02, uint ne03) {
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i03 = fastdiv(idx, (ne02*ne01*ne00));
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const uint i03_offset = i03 * ne02*ne01*ne00;
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i02 = fastdiv((idx - i03_offset), (ne01*ne00));
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const uint i02_offset = i02*ne01*ne00;
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i01 = (idx - i03_offset - i02_offset) / ne00;
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i00 = idx - i03_offset - i02_offset - i01*ne00;
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}
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#endif // UTILS_COMP
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@@ -677,6 +677,8 @@ void process_shaders() {
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string_to_spv("add_id_f32", "add_id.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}}));
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string_to_spv("multi_add_f32", "multi_add.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}, {"RTE16", "1"}});
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for (auto &c : compiles) {
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c.wait();
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}
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