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synced 2025-11-13 10:57:15 +00:00
ggml-cpu : reorder SVE FMA for consistency with other SIMD arches
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@@ -37,35 +37,35 @@ void ggml_vec_dot_f32(int n, float * GGML_RESTRICT s, size_t bs, const float * G
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for (int i = 0; i < np; i += ggml_f32_step) {
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ax1 = GGML_F32_VEC_LOAD(x + i);
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ay1 = GGML_F32_VEC_LOAD(y + i);
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sum1 = GGML_F32_VEC_FMA(ax1, ay1, sum1);
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sum1 = GGML_F32_VEC_FMA(sum1, ax1, ay1);
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ax2 = GGML_F32_VEC_LOAD(x + i + 1*ggml_f32_epr);
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ay2 = GGML_F32_VEC_LOAD(y + i + 1*ggml_f32_epr);
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sum2 = GGML_F32_VEC_FMA(ax2, ay2, sum2);
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sum2 = GGML_F32_VEC_FMA(sum2, ax2, ay2);
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ax3 = GGML_F32_VEC_LOAD(x + i + 2*ggml_f32_epr);
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ay3 = GGML_F32_VEC_LOAD(y + i + 2*ggml_f32_epr);
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sum3 = GGML_F32_VEC_FMA(ax3, ay3, sum3);
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sum3 = GGML_F32_VEC_FMA(sum3, ax3, ay3);
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ax4 = GGML_F32_VEC_LOAD(x + i + 3*ggml_f32_epr);
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ay4 = GGML_F32_VEC_LOAD(y + i + 3*ggml_f32_epr);
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sum4 = GGML_F32_VEC_FMA(ax4, ay4, sum4);
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sum4 = GGML_F32_VEC_FMA(sum4, ax4, ay4);
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ax5 = GGML_F32_VEC_LOAD(x + i + 4*ggml_f32_epr);
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ay5 = GGML_F32_VEC_LOAD(y + i + 4*ggml_f32_epr);
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sum5 = GGML_F32_VEC_FMA(ax5, ay5, sum5);
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sum5 = GGML_F32_VEC_FMA(sum5, ax5, ay5);
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ax6 = GGML_F32_VEC_LOAD(x + i + 5*ggml_f32_epr);
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ay6 = GGML_F32_VEC_LOAD(y + i + 5*ggml_f32_epr);
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sum6 = GGML_F32_VEC_FMA(ax6, ay6, sum6);
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sum6 = GGML_F32_VEC_FMA(sum6, ax6, ay6);
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ax7 = GGML_F32_VEC_LOAD(x + i + 6*ggml_f32_epr);
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ay7 = GGML_F32_VEC_LOAD(y + i + 6*ggml_f32_epr);
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sum7 = GGML_F32_VEC_FMA(ax7, ay7, sum7);
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sum7 = GGML_F32_VEC_FMA(sum7, ax7, ay7);
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ax8 = GGML_F32_VEC_LOAD(x + i + 7*ggml_f32_epr);
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ay8 = GGML_F32_VEC_LOAD(y + i + 7*ggml_f32_epr);
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sum8 = GGML_F32_VEC_FMA(ax8, ay8, sum8);
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sum8 = GGML_F32_VEC_FMA(sum8, ax8, ay8);
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}
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// leftovers
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// Since 8 unrolls are done in above loop, leftovers lie in range [0, ggml_f32_step] which is handled in below loop
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@@ -73,7 +73,7 @@ void ggml_vec_dot_f32(int n, float * GGML_RESTRICT s, size_t bs, const float * G
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for (int i = np; i < np2; i += ggml_f32_epr) {
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ax1 = GGML_F32_VEC_LOAD(x + i);
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ay1 = GGML_F32_VEC_LOAD(y + i);
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sum1 = GGML_F32_VEC_FMA(ax1, ay1, sum1);
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sum1 = GGML_F32_VEC_FMA(sum1, ax1, ay1);
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}
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// maximum number of leftover elements will be less that ggml_f32_epr. Apply predicated svmad on available elements only
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if (np2 < n) {
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